How I can calculate how far away is an instance of another and return its value.
example:
I have a player instance and 5instances type monster.
Calculate that instance is closer and return its ID.
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I move that it passes through a specific point I want depending on the collision zone a particular action is executed a sprite.
Thx!
Wow! The code is more readable! I must work on my logic. Now I found no "bug". Thank you very much.
https://db.tt/O6U6nU15
Use the bullet behavior to give movement to the enemies. The issue is that sometimes I can not detect collisions and still long for offscreen.
It is not the first time it happens ...
How I can fix it?
https://db.tt/eNT2w6he
Like this http://demo.gamespotclone.com/Image/covers/rage-of-mages-ii-necromancer/rage-of-mages-ii-necromancer-image856046.jpg
Pretty close!
How I can do to make the point of origin is an object and the point of arrival is an object too?
Like this:
Hello there! How I can make the tesla particle effect?
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Ha ha! I would not ask you to do one from scratch. Will investigate the matter and I will continue searching for the forum.
Thank you very much!
Hello there! I want to do that when you touch an object, it begins to deform as if it were a bubble. And when you do not touch this for its original form.
How can I do?
Hello there! I wonder if I can do what I mention the title of the post.
So use my dropbox account and not have to use a dedicated server.
Thank you!
brunopalermo
I can not find that behavior in the manual. :S
Hello there! I want to make the motion of a falling block and returns to its place of origin, as the bad block Super Mario 3.