welblade's Forum Posts

  • 5 posts
  • Thanks!!! Another question... With the 'Platform behavior', can I trigger or force the jump action?

  • I have a character and I will use the same events (the comoms actions) on all stages of the game. I wanted use an "comom event sheet" for this char, through an include or import, but C2 don't have anything like this, right?

  • Is it what you need???

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  • Is that! Is what I need, well if you is already work in it, I can stay restful <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I have some objects (sprites) and, put a variable to store the type of object (enemy, friend, and others). I wanted to check if an object (player) collide with any object or any sprite, then a sub-event checks the type then perform an action, but it is not possible.

    It's possible, in a future version, add a condition like 'on collision with any object' or 'on collision with any sprite'?

    So we'll can make generics conditions. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Sorry about my english, I don't speak this language highly, but i wish that text is understandable. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • 5 posts