Event Sheets

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14 amazing sound files of game events like Level Ups, Level Completes, object spawn, object taking etc.
  • I have a character and I will use the same events (the comoms actions) on all stages of the game. I wanted use an "comom event sheet" for this char, through an include or import, but C2 don't have anything like this, right?

  • It does have.

    Let's take a new empty project.

    You have an even sheet 1. In the "Projects" window on the right, right click on the folder "event sheets" and "add event sheet".

    Go to your empty event sheet 1, right click (in the page, not on events or action) "include event sheet". There you can choose event sheet 2 (obviously, since we're in event sheet 1)

    Now, for event sheet 2 to be "global" you would have it to refer to objects that will be used everywhere through your game.

    So let's pretend that for each stage you would use a different layout (like one layout is level1, the next one is level2, etc...), the objects concerned by event sheet 2 should have the same name in each layout (ex: sprite "Character", sprite "Obstacle", keyboard "keyb", etc...)

  • Thanks!!! Another question... With the 'Platform behavior', can I trigger or force the jump action?

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  • I just took a quick look at the platformer behavior (I don't have the use of it for my current project) and I'd say no.

    Nevertheless ask Ashley or someone who is used to this behavior to be sure.

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