Try this:
<img src="http://quak.laurig.de/sonic.PNG" border="0" />
You're right. C2 is "locking" all Images that have been add during "execution-Time". I noticed the same, when I was trying to delete/replace animation frames
sound just like what I said....
If you dont want to use an array i guess you can use an "invisble" sprite for each slot in the menu and than use these sprites to spawn your items in place.
I dont quite understand your question, and the CAPX doesn't help much.
If you are trying to dynamicly place sprites on a rooster, you could take an array and store the x,y coordinates of the roosterfield in there, then retrieve them as needed...
Develop games in your browser. Powerful, performant & highly capable.
First of all, please dont SCREAM!
Second, when you run the preview of your project, a local webservice is started. You can tell by looking at the URL in your Browser...
Ok, thx....and I take this as a "no" <img src="smileys/smiley2.gif" border="0" align="middle" />
are you trying to have a PNG opened with two applications for editing at the same time?
Thats a cool game. I would love to see the CAPX
Well Pal, animation is not something C2 does by default. Your Avatar "slides" because you have no code, that controlls your animation.
May I suggest reading this tutorial: Animation
pal....you're asking the same question again without being very specific. There are a lot of people around, that will help you, but I doubt that anyone will "write" you the game...
I don't know either of the games, but if youd be a little more precise with your questions, more ppl could help you... <img src="smileys/smiley2.gif" border="0" align="middle" />
In some other post, I read, that C2 is OO. If so, are there plans to extend variables and arrays to hold "objects" as well as text, integers and booleans?
It would be alot easier for the others to "check" you code, if you'd post the CAPX
Ok....found it!
Check your "collision polygones" on both, your Avatar and your Platform Sprites!
Very cool. Thnx Yann