How about creating a statusvariable that will be comepare to a countvariable. So for example, if you expect the user to hit 4 button, have the count set to 4 ans increase the status by one, whenever the user hits the button. So you should be able to "create an event" to react to....
Very nice game. I personaly think the "Midair" Level is to tough...
ok, so this seems to be just a missunderstandig due to languagebarriers.
Sorry for that!
I am not SCIRRA, thou this is just me personal 2-cents:
Why do you ask the question, after your deed is done? If you're aware, that you could break a rule, why not ask for permission beforehand?
Build in a Textarea and display the message when the event occurs....
....if you need more imput...post your CAPX
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Awesome! Thanks R0J0hound
ok, and where do you need help?
you could use an invisible sprite as a trigger
Sure, I can live with storing a reference to an object instead of storing the whole object. Its just a little more code ans probably not so straight forward for neebies...
<img src="smileys/smiley18.gif" border="0" align="middle" />
Global Variable HandDistance = 40 // Distance between body and hand in pixel System: Every tick -> Hand: set X to cos(angle(Player.X,Player.Y,Mouse.X,Mouse.Y))*HandDistance -> Hand: set Y to sin(angle(Player.X,Player.Y,Mouse.X,Mouse.Y))*HandDistance
Yann: You are really into math, arent you? <img src="smileys/smiley2.gif" border="0" align="middle" />
Und ich sitze in der "Wiege" des Ruhrgebiets. Ganz in der N�he von Essen und Bochum
Even not, if you select one of the RED BOXES`?
Miu3 thank you for sharing!
You're right. Now that you said it. Never struck me before
What's so funny about "Leer"? <img src="smileys/smiley1.gif" border="0" align="middle" />