Weishaupt's Forum Posts

  • Couldn't you use "On any touch end" and then "Is in touch" to see, if the object in question is still touched?

  • First of all, I would recommend reading the following sections:

    Manual

    FAQ

    Tutorials

    ...and I don't know, if it's just me, but I think it's interessting, how often lately peopel ask something like, how can I build a game like PacMan, instead of trying to figure it out themself, asking speciffic questions, when in need....

  • ...and again, it is a good idea to share the CAPX

  • Wouldn't be it cool, if there would be a midi-engine playing midi files and also trigger events based on the midi-file?!?

    ....just dreaming.....

  • I do not think, that there is that big of a difference.

    You have to react to a collision, either from a bullet or between a sword and a bodypart. If you have a CAPX of your project to share, it makes helping easier.

  • It is allways a good idea to post the CAPX....

  • <img src="https://dl.dropbox.com/u/51594736/SpriteTrigger002.PNG" border="0" />

    this will prevent the events to be triggered at the same time

  • A closer look at the cookies retrieved the following:

    CREATE TABLE ItemTable (key TEXT UNIQUE ON CONFLICT REPLACE, value BLOB NOT NULL ON CONFLICT FAIL)

    ...so it seems to be an error in your code!

  • IMHO I doubt that anything really gets stored. If you use CHROME you could get the extension "Edit this cookie" to get access to the saved cookies.

    When I hit save in your game, no cookie gets created....

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  • Right now, I do not understand the problem <img src="smileys/smiley6.gif" border="0" align="middle" />

    But what I definetly can say is, that you haven't understood the Event-Paradigma C2 is based on. Maybe you should start with some of the tutorials to get the hang of it.

    In your last CAPX you have two events, that will be triggered at the same time:

    <img src="https://dl.dropbox.com/u/51594736/SpriteTrigger001.PNG" border="0" />

    Therefore you will get strange results!

  • Ask specific questions, that can be answered. Asking things like, how to build a game like Donkey Kong will not get you anywhere.

    In your code, the pining can not work as expected, because the lasso will continue to change its size. You have to disable the resizing as soon as its pinned to the platform

  • ...and why don't you continue working on your "example"? I think, its a good start and you'll find just about everything you need within the "how to" section of this board.

  • Take a look at XPADDER

  • Take Ashleys one event example, but instead of stepping through the source text, take an array. Make the array two dimensional and store in the first column the sentences and in the second, the time to wait till the next sentence....

  • You are useing WebStorage! Does your browser purge cookies if closed?