Weishaupt's Forum Posts

  • OK....and if there's a virus, I'll come and haunt you at night

  • Two things i notice:

    • the boxes are very "bouncy". I even did not manage to get ONE on the plattform and at release time the first jump up
    • the drop behaviour is not correct, when it comes to physics...

    ...and now I take a look at the scoring, as you asked

  • Just downloaded the Repository but I get a virus alert!

  • It would be loads easier for both of us, if you could post your CAPX

  • you can compare the X values of both boxes and if they are equal, they are aligned, asuming that both boxes are instances of the same object.

    If not, then you have to make sure, that the Imagepoint 0 is set to the same "value" on both sprites

  • Strange indeed! It seems, that the array is NOT set with the data from the list....

  • To answer your question most of us have to see your code. Please post your CAPX

  • I'll help you, if you have a problem that you are unable to solve. I will not "program" the game for you

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  • Well, you should start and try the "drag and drop" behaviour. I bet you'll find something in the Tutorials that will help you to get started.

    If you then have a CAPX and a certain question, you'll probably find alot of people that are glad to answer your question.

  • I only want the last box to be able to tumble

    well, then pin the others togehter

  • You just add a check. If the angle is too great, then dont pin it to the behavior, and let it fall off

    Depending if you only want the last box to tumble, or the whole tower to break appart.....

  • I dont know how you did it with the pin behaviour. But I tried a very simple test with Pin to behavior, and it works really well:

    Yes it works BUT it also prevents that the tower will fall apart if a box is placed on top it very crooked

  • If the whole tower topples, the player wont be able to see where to place the next block.

    Remeber me suggesting, that the platform could also move UP?!

  • I am still not sure, what the "snap" will "bring". I am just looking on how it works right now, and it makes alot of sense to me....

    and to be honest, right now, I have no idea how to "implement" the snap.

    Try this - even thou its not snapping.

    Set all, but the Elasticity attribute of the Shield to one. Elasticity to zero

  • ...it takes away part of the realism you are archiving with the physics behaviour.

    By snapping, do you also mean aligning on the x-axis?