Weishaupt's Forum Posts

  • Hey THX

    I was somehow aware of this fact and thought I had covered it by the check for "Dart is visible" - but this seems to control the picking differently then the check of the state of an instance variable....

  • Reading all the replies I get the feeling, that my language skills are not good enought to express what I am thinking.

    I am neither agitated nor am I asking for something unreasonable. Forget about the scrolling bug. I may find it or not. This is no longer the point....

  • Man, a bug in C2 engine and a bug created by your lines of programming are totally different things, you are messing things around.

    Trust me, I am not!

  • Hey Guys

    I am not sure, if this is a feature or a bug, so I asking here if I am doing something wrong.

    The task is, to throw a Dart. To simulate the flight, I resize the sprite.

    When a new Dart is spawned, the Dart appears with the correct size, but the resize handling does not work as expected by the first dart. If you look at the textfield, you can tell, that the respawned sprite seems to have different width and height than the one on the screen.

    Here's the code:

    <img src="http://quak.laurig.de/dartBug.PNG" border="0">

    And the CAPX

  • I once more want to make it very clear and this goes especially to TOM and ASHLEY:

    I higly respect the work you two guys are doing and I sure think, that building a supporting comunity like you guys did is the best way for a small LTD. to be successfull.

    Please do not get me wrong, I am neither a spoiler nor a hard ass. I've been earning my money with managing big SW Development and Testing project, so I guess you could say, I somehow know what I am talking about.

    And Yes, I will do all that I can to support SCIRRA and the development of C2, but this also calls for critisism, which can be the source of new ideas or other ways of thinking...

    Ashley: Thank you for all the support and take your time. I will also try to narrow down the scrolling issue, but I also hope, that you agree with me, that it should be in SCIRRAs interesst, to figure out what the sorce of a missfunktion is.

    Even if C2 was not intended for "BIG" MultiMedia projects - if you do not explicitly tell the user this limitation, someone will stress test your software!

    Once again, this is not to diss anyone at SCIRRA or put down the amazing work they do!!!

  • I think I have now "completly" understood how it works. Thank you for your patience.

    May I suggest renaming "WAIT" to "WAIT to exec the FOLLOWING".....or something similar - sorry english is not my mothertongue <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Another 2-Cents: IMHO bugfixing, especially a root cause analysis should be something, that is done by vendor RND. Users, especially Early-Adopters cut the cost of professional testing dramaticly and most of "us" entuthiasts are willing do go quite a mile to help small companies...and if you'd take a look at the tutorials, I think I am doing my share as well.

    I found an unusual behavior of the c2 software and I do think, that this can be recalled by useing my CAPX....and if not, it may be my system, but I really think stripping down everything I ve done to the core of the bug is something, that should be done by c2-development....just because they should understand their software alot better and should be faster by narrowing done the cause.

    ...so somehow, my frustration lansts on...

  • I don't see how 'Wait' can be hard to understand, Its pretty self explanatory <img src="smileys/smiley1.gif" border="0" align="middle" />    

    ...sure, as long as you do not use it in LOOPS.....

    But this seems to be just me <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think a much easier way might be to use the system 'Wait' action!

    + On some event

    -> Set ignoring input

    -> Wait 1 second

    -> Set not ignoring input

    Honestly Ashley - IMHO there are only a few people out there that really understand how WAIT works. I think I have a slight idea how it works and its designed and still I stumble over unpredictable behaviour, so I try to establish almost everything avoiding WAIT!

  • sure....I just think its a good idea to create an "overall" usable timer. Just be warned, an increase of 0.1 seconds, ie. increasing the variable 0.1 can go by undedected - just happend here - so you should check a range like 3.0 to 3.5 seconds....

  • Bingo.

    ...meaning what? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • yeah....I guess i'd either cut down on the background music...I already removed the animation....

    or, I quit the project, which would be very sad, beause it could show what c2 could do....

    it still does not change anything about this stupid "bug"

    PS: I still am confused why an animated gif hogs up the C2 even thou it gets converted to PNGs....do they have to sit in memory?

  • one way, that pops in my mind is to create a timer, that fires every 0.1 seconds and increases a global variable.

    Then at the moment of the freez, you store this global into a local and have another event check, if the local + 0.3 is reached by the global...then you can un-freeze

  • There is a cool plug-in, I think it's called Sprite-Font that could be right for you.

  • you mean freezing like not reacting to the userinput?