Weishaupt's Forum Posts

  • Here you go

    fixed CAPX

  • This

    <img src="http://quak.laurig.de/jumpBug.PNG" border="0" />

    is overwriting your JUMP animation

  • Maybe you could share the CAPX of the project that you have troubles with...

  • There is an event called "sprite.on finished" which triggers when an animation has come to an end

  • Your problem seems to be related to the mouse control you implemented. If you "debug" your code, by having the X and Y position of your spaceship displayed every tick, you will realize, that the "missed" collision only occurs when the actual ship position is outside the viewport. Since you have restricted the ship to stay "inbound" you are unable to tell this by just looking at the animation.

  • Can not confirm. Works on R79.4!

  • Take the CAPX

    Look at the "empty" Envent Sheet "Elevator Events"....how can this happen?

    Delete the Event Sheet "MB 01 Events" and try to preview the project. This will create the Error as seen above!

  • Another to add. This happend after deleting unused Event Sheets:

    <img src="http://quak.laurig.de/c2error3.PNG" border="0" />

  • Today I wanted to reduce one of my projects. So I deleted all Layout and Event Sheets I did no longer needed and saved the remaining as a new CAPX.

    When I tryed to open this new CAPX the following occured

    <img src="http://quak.laurig.de/c2eror.PNG" border="0" />

    Than I tryed to edit the XML to get ridd of the error and saved the whole thing again.

    This is the result of loading the edited CAPX

    <img src="http://quak.laurig.de/c2error2.PNG" border="0" />

    This a litte annoying

  • I personaly doubt that something like this ist included in c2 or ever will be. Real lightning simulation is quite complex and uses very much cpu time. Normaly this is done with a ray-tracing engine.

    Are you sure, that these examples use a "realtime" lightning engine?

  • I used Kittiewan's graphics and build a version that uses physics to add realism...

    CAPX

  • I am not sure if this could work, but maybe one could use the WebStorage Plug-In to localy "communicate" between different c2-Apps. If this works, you could "cut" your RPG in seperate smaller junks....

  • Very cute....maybe useing a preloader for the music could help to cut down the download time.

    I am missing a scpre counter and somewhat that lets me know, how many cookies I have left!

    Anyhow, great game!

  • I just updated the CAPX, so maybe you should download it again.

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  • why don't you try it yourself? Build a Layer with paralax 0,0 for the HUD and use a textfield to display the speed....