Weishaupt's Forum Posts

  • So, what is the difference between your sprites if they all have the same behaviour?

  • This is nothing more or less than a picking issue. You can pick either one instance of you sprite, or the sprite as is; ie. all instances at once.

    If you have an event, that has not picked one of your monsters and then you refer to the monster sprite, the changes will apply to all instances.

    Pick a single instance by UID or IID or by an event like "on collision with" and the changes will only apply to this instance.

  • Knockback for the Enemy;

    On Collison with Sword:
    Set x = Self.x - (Player.x - self.x) / 2
  • Just a short question - are there any plans to support tiled maps (*.tmx) in the future?

  • Thnx! Works now!

  • Tom - Thnx, mail is just uploading

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  • Today I wanted to update my existing game in the arcade, but received the message, that the zipfile contains extensions not on the whitelist! ....so some maggi must have inserted some weird code...

  • Very nice. I allways envy people who are able to draw such beautyfull artwork

    Something I just noticed. When I releas the right button, after charging the bow, Chrome shows one of its menus <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Zral - Maybe you should report it as a bug?!

  • Right now....I am ideenlos....

    Now clue. The correct Eventsheet is drawn and executed. The mousevents (Cursor is over...) Works, but either the "click" is not recognized, or the "go to" does not work...

    Need more time to do some more debugging

    ....ok, it seems, that it is the "go to", that's having hick-ups

    Maybe KYATRIC has a helpfull idea

  • First of all - nice Game Idea!!!

    Second, I think it's weird to shoot with "W"...

    AND finally, if you die your game should jump to "Over" not to "Menu" - at least this is what the CAPX says BUT in "Over" you use "On Key Down" to then jump to "Menu"....bad idea - change this to "On Key pressed" and it should work as expected!

  • Did you take a look at the two tutorials I linked?

    The Random Animation Tut explains the "list" with TokenAt.....

  • Kyatric: don't get me wrong. This is a pure personal issue. I know that my eyeside is far from "normal". Do not worry to much....

  • I personaly think, the controls are much to complicated. I ve already got a knot in my fingers...

  • Sure, just save the top 10 in a "list" (take a look at the Token At section), seperated by a delimiter and store this string thru WebStorage