WanderingHatred's Forum Posts

  • 6 posts

    Is this something that can be fixed or effects pretty much pointless and broken while scrolling?

    I heard this wasn't even an issue with the older Construct, but now is, I've see bug reports going back to 2014 and still notta.

    Will this ever be fixed?

  • AND after all these years, still not fixed. Are you kidding me C2 devs, have you bailed on C2 or what?

    Your in engine effects are pointless lol, fix your engine please!

    We pay for a product with many broken features, exactly how is that not a priority and how is that acceptable?

  • How can I stop camera scrolling from affecting C2s effects???

    Please help! Thank you!

  • If I'm being unclear on something, or if I can't stop camera scroll from affecting the warp distortion effect please say so.

    Thank you!

  • Okay, so I have an object\sprite which I'm using for fog. I'm using the warp effect on it and it's perfect buuuuut one little tiny issue that breaks the entire thing, when the camera moves the effect speeds up.

    Anyway I can stop this from happening? I just want the effect going on with the fog consistent,speed of effect unaffected by the camera scrolling following player.

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  • I'M A NOOB AND IN DESPERATE NEED OF HELP!

    Okay, so my issue, I'm trying to pause a layout. BUT when I do I can't have certain assets animated, due to the entire layout being paused. ( I wish I could just pause layers-but nope)

    My main issue is my spawner objects, if I pause all objects but the objects I want paused (I run in to issues with the spawners.

    What I want, is for an event to be triggered when I start the game and it unpauses it also unpauses my spawners and triggers their random every so many seconds.

    I'm pretty much trying to keep my entire layout paused expect for a title screen on a layer, I want it set up so when I shoot it triggers the layout to be unpaused.

    To simply this, I just want to pause stuff and keep my layered title screen animated, then unpause when I tap.

    When I stop time for my spawner objects, I believe they still spawn...

  • 6 posts