Waltuo's Forum Posts

  • Fix is to install version r230, worked for me and others. More here:

  • I'm curious to know what are some of the best ways/tips to try optimize a project using this behavior? I'm working on a game for a limited hardware and although the performance is better than with C2 standard physics I could still use some helpful advice to improve the framerate further. Obviously I'm trying to keep the object count low and in check, I've also experimented with idle/sleep time threshold values but other than that what steps could I take to optimize further?

    Also, I'm trying to add some bouncing objects into the project but was wondering what's the correct way to do this? Let's say I have a basketball that's supposed to bounce off ground surfaces. I can achieve this by increasing the elasticity value on both the basketball and ground surfaces, but if I want to have the ball also bounce off other objects and increase their elasticity too, these objects will also bounce off the ground surfaces similar to the ball. If I keep the ground surface elasticity low (say 0.2) and instead just increase the ball elasticity to something like 5, they will bounce off the ground as intended, but on collision with other basketballs they are sent flying like a missile:) Any help on what's the recommended way to set this kind of scenario up would be appreciated!

  • Gede09 mindragon73 Alphatiko Whatever it was that was causing issues with r227, r228 and r229 seems to be fixed now as the latest beta release r230 is opening/working normally, at least on my system. Just thought to let you know in case you are still experiencing problems and want to try to update to a newer version.

  • Would Z order pick ("pick top/bottom") work in your case? Pick the sprite on top?

  • mindragon73 Glad to hear Beta 226 is working for you! Also kinda happy to hear you're not using the same addon as I am, so it's less likely a fault of this behavior / malware within that file.

    Anyhow, REALLY hoping this gets sorted soon, with the next C2 update or otherwise.

  • I encountered this EXACT same problem and error last week after installing this addon from the Scirra Store:

    https://www.scirra.com/store/construct2 ... chine-2463

    Pretty sure the problem had something to do with installing this behavior in my situation, as the problem started right away after closing and restarting C2 to finish the .c2addon install. Never had this problem occur with any other installed addon before. I also have Windows 7 / 64-bit system (Home Premium / Service Pack 1), getting identical missing DLL error messages.

    I was on C2 version 227, tried installing again multiple times (and installing 229 and 228 but also got errors) and eventually had to revert back to beta 226 to get C2 to start normally. Tried removing and wiping all traces of the behavior afterwards yet the problem remains, hopefully Scirra team can look into this..

  • yurinkab yes, if you're on the mailing list Scirra usually sends out an email whenever there is a sale/discount. Last time was around christmas if I recall correctly.

    With that said, C2 is a great value and well worth the money even at the normal price.

  • Interesting info, I've been wondering about the best settings to ensure maximum compatibility with different devices. , is there a tutorial or example capx available on ratio/scalability?

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  • On the list of important things/features C3 should have, in my opinion Mac support is nowhere near the top of the list. It would be nice to have but the user base is comparatively small and as said above it's already possible to use Construct on mac via virtual machine/boot camp/remote desktop (not ideal but possible nonetheless). Time is limited and I'd rather have C3 development focus on other things, but that's just my opinion.

  • Thanks R0J0hound , everything's working as it should now!

  • If it's circle this solution by korbaach might prove helpful, you could use instance variables on the spawn sprite to define which spawn points create a sprite and which sprite it is..

  • Sure there is, this might help you get started:

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  • How do I change the path color/line width settings during drawing path without affecting the path previously drawn until that point? Is it possible with one canvas object or do I need another instance for this?

  • Thanks R0J0hound , great work as always! This works way better than my implementation in one of my old projects. My method was based on pinning the player character to a sprite at either end of the staircase and moving the sprite towards the position of the other sprite, then unpinning the character and moving sprite back to it's initial position. That might work for an adventure game where it's ok for player character to be inactive during ascending/descending the staircase, but this method is clearly superior.

  • Here's a rough example of one way to accomplish this:

    https://dl.dropboxusercontent.com/u/163 ... jects.capx