Waltuo's Forum Posts

  • If I recall correctly no capx for that particular example was made available. There are older topics on this subject with possible solutions on how it was made/how to get similar results if you look around..

  • Honestly? I think, for that price, he should forget about the source code and just be happy that someone is willing to do the work at all. I think it'd be a pretty bad deal for you to include source code at that price.. but if you do, at least retain the right to be able to sell/use the game code you've made elsewhere and not give up exclusive rights to it.

    Also, I believe you should get the C2 license if you intend to sell anything.

    I bought C2 license 3 days after Ashley wrote the blog post about the future of Construct and C3. That was almost 2 years ago. Had I hesitated and waited it would've been a long wait for new version and limiting myself with the free version restrictions - in fact, we still don't have any clue when C3 might be released. Might be a month, might as well be another year.. or even more in the worst case. I wouldn't count on Scirra announcing an ETA for C3 many months ahead, as it wouldn't be a good business move on their part.

    There's always something newer and better in the horizon, whether it comes to computers, phones or software. You just have to take the plunge at some point or you'll be waiting forever. I'm sure there will be a good upgrade plan/price point for C2 owners when C3 is finally released, I wouldn't worry too much about it. C2 is an affordable and plenty capable tool as it is, my advice is to just go for it and start making games now. As someone stated, the main limitation for most users is their own skill level, not the editor itself.

  • No problem, happy to help

  • statham Here's a fixed capx with direction change on touch:

    https://dl.dropboxusercontent.com/u/163 ... ta_v2.capx

  • I don't have Construct 2 installed on this computer but if you don't need physics behavior you could just use something like this:

    Box is overlapping ConveyorBelt at offset (0,4) -> Box set x to (self.x+3)

    If you want the conveyor belt to move the object to left instead of right use: set x to (self.x+(-3))

  • Is this what you're looking for?

  • Use is overlapping at offset instead of on collision

  • METR1C you could probably circumvent the restriction and achieve that look by having three different spritefonts:

    • Blue with no outline
    • White with white outline (8 pixels?)
    • Gray with gray outline (16 pixels?)

    ..And setting them on top of each other (in that order, blue being on top) in the editor. You would possibly have to play around with the character spacing values a bit and it's not a very efficient solution to have three stacked spritefont objects, but should be possible..

  • If it's pixel art game, change sampling from "linear" to "point" in project Configuration Settings.

    Also, there could be a lot of area for improvement in ways of organizing your eventsheets/events to be more readable, like color-coding groups. Also tracking where undo/redos are made would be useful. A way to see where functions are being called- basically ways to help see the flow better so you can jump between eventsheets and not get lost.

    Also, families could be improved- It is often annoying if you have a variable in one family and need it in another, and have to rename the first one and then add it in the other, then go into the eventsheet and change which events use the old variable to the new one.

    Sprite animation system could be improved- spritesheets for example, tiled sprites, etc.

    Also, would like to see more support for in-game menu systems, as that is a very important aspect of games that engines overlook.

    These are excellent suggestions, co-signed!

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  • This is looking pretty sweet, good job!:) I dig the theme and the style.

    You have to make a warning sign sprite with the text "Do nut enter" somewhere near the boss battle, though..

    C2 was launched over 5½ years ago, and competitors are just now (maybe) approaching the usability/ease of the editor? I'm not sure Scirra should be too scared just yet, although it's always a good idea to stay up to date on what competitors are doing. We don't really know much about C3 right now, but it's been in development for around two years if not more, assuming development started around the time Ashley made the blog post about the future of Construct (which was January 2015). Scirra has a good basis in C2 to build on and I expect Construct 3 to improve in numerous areas. No need to assume competitors are the only ones that evolve even though Scirra hasn't shown their cards yet.

  • Cool, this topic pops up every once in a while and I've battled with this problem myself. So far I haven't really found a good solution for this in C2, if you have any tips/capx to share how to implement it and point me to the right direction that would be great:)

  • Try updating Construct 2 to version r230 and see if that helps.