Wak017's Forum Posts

  • Thank you both both of your replies dop2000 and R0J0hound. I was able to get a very similar result with both of the orbit behavior and the less intuitive method from hound. By the way Hound I think you mentioned the variable vrel but I assume you meant vperp.

    On both cases I definitely get the orbit around the tip, what I was looking for. However now I'm struggling with the release of the orbit around a point, as it doesn't follow the swing's momentum (when I release the orbit) and always go straight down. It seems that if I disable the platform behavior, then the character follows the swing's momentum, but then I can't control the character anymore. And whenever I enable the platform behavior back again, the character's momentum is stopped dead in it's track. I will try a workaround of all this, but both orbit and hound's method worked for what I initially was looking for. Thank you guys.

  • Thank you for replying dop2000,

    I think the word "hook" was kind of misleading towards what I'm really looking to. I don't want anything to go from one point to another like the offered templates, I want the character to rotate around it.

  • Greetings everyone,

    Here is my project: 1drv.ms/u/s!Av6DKHz8GbeYkQoh1RVjS9nTc0CV

    As the title suggest, I'm trying to make my character rotate around a specific object. The object in question is a "hook" that can be thrown by the player using RB on a controller. When the hook hits a wall or a ceiling, the character is expected to rotate around the hook.

    The idea I have is something that has already been done in the past, the game "speedrunners". Here's a footage of the game and the behavior I'm looking for: youtube.com/watch

    I'm trying to reproduce that behavior in construct 3. I already have the hook to stay in place when it hits a ceiling, but now I'm in a dead-end for the rotation part. I checked over similar problems on the forum but couldn't find anything conclusive. Here's what I have so far: youtube.com/watch

    Thank you in advance.

    Tagged:

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