You can make the rope invisible, but I guess the principle will be the same.
There are several ways to do this. One time I made a realistic grappling hook mechanics with Physics behavior - when the hook is attached, I disabled Platform and enabled Physics, creating a revolution joint and applying impulse. But I wouldn't recommend this, as Physics is not compatible with other behaviors like Solid etc.
You can also use Orbit behavior to rotate the player around the hook point.
Or use Sine/Rotate behavior on the rope and pin the player to it (disabling Platform temporarily).