Wai's Forum Posts

  • Yes, the C3 splash screen will show up in mobile app if I choose the loader style to be C3 splash.

    I try to do everything in C3 (using its build service to produce unsigned apk) and I don't know where I can find the splash screen files, because there is only a single c3p file for the project and there is not much in it. Not sure if the splash screen files can be located/replaced when using other build service such as phonegap or not.

  • I tried that, with the loader layout containing only a 250x250 sprite, but it still takes maybe 1-2 seconds before that will show up. The C3 splash can show up instantly, and I believe for iOS xCode project, we can change the splash screen. So I am wondering if we can do the same for android app or not.

    It also said that we may want to focus on custom splash image for native apps in the limitations section.

    https://www.scirra.com/tutorials/318/ho ... ng-screens

  • Anyone has any idea on how to do that? If it is listed as one of the main features, it shouldn't be hard. Any help please?

    I am wondering if there is indeed this feature, but it is clearly listed here.

    https://www.construct.net/make-games/buy-construct-3

  • One of the benefits listed under personal licenses is "Custom splash screens", but in loader style I only see the option of choosing Construct 3 splash. Where should I upload my custom splash so that the game (exported as native mobile app) can load with my own splash? Thanks.

  • In the system expressions

    MyVar = zeropad(1,99)

    Replace(MyVar, 0,1)

    Thanks!

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  • Say I want to generate a string 111...1 (say 100 1's). I can do it with a for loop, just wondering if there is any simple expression to do that instead. Thanks.

  • Is there any difference in performance if I use a number variable with value 0 and 1 versus a boolean? What are some advantages of using boolean instead of number variable? Thanks.

  • Thanks, that's helpful and I think I figure out how to do that now.

  • Maybe I did not ask my question clear enough. What I want to achieve is when the user clicks on the "twitter button", he will be directed to an url such that a message has been pre-filled and the user just has to confirm whether he really wants to tweet.

    In the thread of FAQ, Kyatric suggested some URL like

    "https://twitter.com/intent/tweet?original_referer=XXX&text=My%20score&tw_p=tweetbutton&url=YYY"

  • I found this thread which seems relevant.

  • Thanks. Using touch start and end solve my problem.

  • When I do a simple program like

    On tap gesture, add 1 to counter

    It appears that if I use the same finger to tap very quickly, construct 3 fails to detect all taps. But if I use two fingers, it can detect all taps even though I tap like crazy.

    Does anyone encounter the same problem?

  • If I build the apk and xcode project using construct 3 build, is there a way to do that?

  • Thanks guys for the suggestion. Will try to implement it and see.

  • I am trying to create an array to store the values of some curve. What I have is this

    For loop in 1:10000

    Set Array.At(loopindex) = f(loopindex)

    f is some mathematical function.

    This is done at the start of layout, and I notice a lag (around 0.5 second) switching between layout. The game then runs at 60 frames per second, but I am just wondering if I can do something smarter so that user can experience a smoother transition.