WackyToaster's Forum Posts

  • I get this popup on mac whenever the game is opened, doesn't matter if I accept or deny. The game does not use any network features and works fine with or without accepting, but it's a bit annoying. Does anyone know a way to get rid of this?

    I mostly found topics made by endusers asking how to get rid of this like discussions.apple.com/thread/7418556 but mostly the solutions boil down to changing firewall settings and/or running some sudo commands in terminal which isn't exactly actionable for me.

    I also found this which appears to went unresolved

    github.com/nwjs/nw.js/issues/6596

    Generally a lot of the stuff appears to be from 5+ years ago and seems outdated. I build with NW.js v0.82.0.

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    I can't dispute that since you've not provided any examples to support your statement.

    Adobe creative cloud 60$ per month

    Autodesk Maya 235$ per month (or 156$ per month if you buy 3 years in advance)

    Nuke VFX 236$ per month (their cheapest option btw)

    ZBrush 43$ per month

    It's a moot point anyway, either you like the price or you don't. Maybe Scirra changes something or maybe they don't. My guess is they don't plan to because they don't have to.

  • I've never posted it here but I've made a big update to my (first and only) game on steam. Check it out!

    Subscribe to Construct videos now

    store.steampowered.com/app/1607720/Rimebeard

    Also if you have any questions about the game or the development, let me know.

    Finally I am free :D

  • I was more thinking the project file so I can edit the code in question (a minimal repro is enough if you don't wanna share the whole project). But anyway, from my test I barely notice the difference. It's maybe a few pixels off, and those are covered by the effect anyway. It did not seem like much of an issue tbh. I guess that also depends a bit on latency and such but I wouldn't mind, even in big AAA titles you'll die behind walls because of latency issues.

  • For camera rotation, I'd scour the documentation and example projects

    construct.net/en/make-games/manuals/construct-3/plugin-reference/3d-camera

    The actions offer a variety of ways to move and rotate the camera. It can be a bit tricky to set up but you'll figure it out.

    As for the sprite that rotate to camera angle, they are generally referred to as "billboards" and there's an example project that does that (+ some extra)

    editor.construct.net

  • I vaguely remembered this warning but I'm not 100% certain it applies for you, posting it just in case.

    construct.net/en/make-games/manuals/addon-sdk/runtime-reference/object-classes/instance

    GetSavedDataMap()

    GetUnsavedDataMap()

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    $33 / month

    That pricing is not even remotely crazy. There's other software out there that costs 5x this much monthly. And for everything there's free alternatives. Don't like it, don't buy it.

    Every hobby costs money somewhere. Gamedev might not be the cheapest hobby, but it isn't an expensive one either.

  • I haven't played too much with 3D yet but for a static image, can you not just set the layer rendering mode to 2D? And maybe parallax to 0,0 so it doesn't move.

    And for an actual skybox, can't you just use the default cubes with your sky texture?

  • Yeah same, pretty sure there's something bugged here.

    Notifying Tom

  • You can just directly put it into the JSON plugin from the script.

    construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/json

    	const data = your json data
    	const c3json = runtime.objects.JSONobject.getFirstInstance();
    	c3json.setJsonDataCopy(data);
    	c3json.setJsonString(data); //use this if your json comes in the form of a string instead of object
    
  • Wouldn't you want to set the position just to Spaceship.X, spaceship.Y? I feel like that math doesn't make much sense.

    I've never used bumpmaps so maybe I'm misunderstanding something...

  • There's only one origin point, but I think you mean image points.

    I'm pretty sure there's no hard limit to it, I also don't think there's much of an issue with having 20. Maybe there will eventually be some performance impact since the position of these image points have to be tracked through all possible image manipulations (translation, rotation, mesh deform,...) which I'd assume adds some math overhead. But that overhead is probably very small so I'd not worry too much about it.

  • Are you using pixelart?

    When you create a new project there's a checkbox that says "optimize for pixelart" which sets a few settings.

    You can also adjust these settings later in the project propierties

    construct.net/en/make-games/manuals/construct-3/project-primitives/projects

    - Fullscreen mode: Letterbox integer scale

    - Fullscreen quality: Low

    - Sampling: Nearest

    - Pixel rounding: Set checked

  • Move to object is probably the most sensible choice, it lets you specify if you want the arm to be "in front" or "behind" the object. If you just set top/bottom it will work until you have other objects where the character goes behind or in front and the arm will end up at the top/below of ALL objects on the same layer.

    And yes, Z-Elevation is similar but does so within a 3D Space, which is why the arm gets larger or smaller.

  • All posts here come from a place of commitment and/or love for C3 and Scirra.

    Exactly.

    This does mean designing a new API in co-operation with the addon developer community

    This is honestly the best outcome for both sides I think.