Vuuv's Forum Posts

  • When the AJAX Object has no Data, I guess the request was not successful.

    Which browser are you using? Maybe you can open developper tools (F12 in every browser, in FF you need to install FireBug) and see if the request was successfull.

  • I always create a "Browse" Group with functions.

    First I have a function like "startBrowsing". I set local variables like on which page I'm currently, what is the maximum page count etc.

    I think you should make three variables:

    World

    Stage

    Maximum Stages

    Then I have a touch event when my browsing arrows are clicked.

    In this event I first check in which direction I'm browsing. When I'm going to the right e.g., I add 1 to my page (or in your case to your stage).

    You also need to check some things:

    Did you reach maximum stage? -> Then maybe go the the next world

    Did you reach minimum stage?-> Then go to the world before

    Did you reach absolute minimum/maximum? Set one arrow invisible.

  • Really? It's allowed to close the user's browser? Never exptected that! Wow, you can do so much annoying things with that

  • How you want to end it? Like shut down the browser? No, thats not possible?

  • This is just normal. Even professional programmers do this sometimes, so don't feel stupid!

  • As far as I know this isn't possible without writing/rewriting plugins.

  • Can you provide us some code?

    Maybe c2 still has reference from old enemy?

  • These are very basic questions. Maybe you should read some Tutorials and Manuals and come back with more precice questions.

  • Just a hint: Maybe you provide a mail adress

  • Try "Set layout scale".

    1 zoom in

    < 1 zoom out

    (You could also do this for layers, families, objects etc.)

  • Sure it's possible.

    One solution:

    Create a text object (or SpriteFont, whatever you prefer).

    Make as many instances of this object as you need questions.

    and then System-> Pick Random Text

  • Set the angle right before you pin the object. (Actions-> Healthbar -> SetAngle).

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  • Set the healtbar's angle to the angle of the tank you're creating.

  • Does that mean you found the solution?

  • Is it maybe possible that you set jump back to false too early?

    And did you check about Animation speed?