vtrix's Forum Posts

  • I just did a new test with a soundfile from another user,

    i found out that its has the same weird stuttery sound if i import it to the soundmap,

    but when i import it in musicfolder it plays perfectly!

    i also tested my files directly into the browser and they play perfect, so i think there is still something wrong with the audioplugin in construct

    im on vista64 maybe that has something to do with it?

  • my guess would be, that your last layer is still set to transparent? but its a guess...

  • ow man this really is a pain for me right now, restarting doesn't work

    + i tried this construct2 game in the same browsersession, just replaced the url and it sounds good to me, so that makes me believe its some other problem, but the fact that you are all hearing good sound is really messing me up

    http://dl.dropbox.com/u/22173473/PLANE%20CRAZY%20DROP%20BOX/index.html

    (game by chrisbrobs)

    i just tested the audioplayer by Kyatric, and the soundfx are stuttery and the music plays super! ow man...

  • i must be doing something wrong because ive just tested other games and these sound good

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  • hu? so you dont hear the stutter (its like more echo and noise + it plays slower i think ) thx for trying..

    that so strange, can somebody comfirm this?

  • i having trouble with sound in chrome (its doesnt play smooth)

    test

    click to play sound

    i have ogg and m4a in folders , is there a format i should add for chrome?

    (in firefox its plays fine)

    ( EDIT I HAVE ADDED A SOUND AT START THATS LONGER)

  • i just realise that there is not copy layout function <img src="smileys/smiley24.gif" border="0" align="middle" /> is there?

    TastyBytes ignore my advice completly about globalobjects, i was totally wrong:(

  • your totally right! o man i think i went crazy, was really happy with the performance, full screen 60 fps! and suddenly everything was slowwww, me checking my events everywhere, how can they do this! im happy you posted this <img src="smileys/smiley4.gif" border="0" align="middle" /> , i too needed to set acceleration flag, some strange thing though, my textobjects seems not antialiased, someone noticed that?

  • yeah so, use system scroll player.x player.y-100 or something

  • like i said, you dont have control over scrollto behavior, with system scroll to you can do this easy

    demo

  • so i made all the objects i gonna use thruout my game global, i remember from classic i worked this way, then i put everything in one objectlayout

    but when i do a "go to layout" (for resetting the current layout) the objects that where destroyed are still destroyed , shouldn't there be a reset layout?

    we have reset global vars, so you could say we also need a reset global objects then?

  • add a is system timeleft not equel to 0

    add this to the every 1 second substract 1 from timeleft

    this wil make when 0 reached it will not count anymore! yey,

    love killing that sheeps!

    what about something you cant shoot, like a man with deerhat :)

  • im looking for a solution for a leveleditor i want to make, i want to save positional data x y + setting(framenumber)

    so i guess i need to put this to an array and then save the arraydata to disk or how do you go about this?

    putting things into the array i think i can manage, but where do i go with this data?

  • R0J0hound

    glad you found a solution for this, i do ask myself if this is an engine malfunction or platform issue that can be fixed or there is simply no other way to make this work

  • hmm should work, can you show a capx?