vtrix's Forum Posts

  • maybe look at some platformers on youtube or something to get inspired, you could make the ground more brown with grass ontop for example

  • you can save filesize by saving as a 8bit png, it does give up some quality depending on the colorpalette

  • love the samurai character :) maybe give the ninja also a sword? or show some hands, critique it does feel somewhat overly greenish, maybe more trees?

  • i would like to be able to select this as a per frame option, for the moment only box and polygon is available per frame, is it possible to add?

  • i like the charactermovements <img src="smileys/smiley1.gif" border="0" align="middle" /> always fun killing zombies!,

    i dont like that i must click so much, would rather have the arrowkeys as controller and maybe rightcontrol for shooting, or definetly have a key to shoot

    may i ask why so many don't take the arrowkeys as movementkeys?

    i dont get that

  • well it really depends of what you want to achieve, not 100% sure here, there could be another easier way, also there are a few things still missing in construct2 that are in classic, families and containers > when they are implemented will make does things far easier

  • thats why i put it here, not really a bug, just small thing i noticed, not sure why it would be intentional, if you want it to change, invert it back dont edit it...

  • when editing an inverted condition it resets to normal condition

  • you will have to give the first.uid to the second sprite in a variable(example: nr) at creation and then

    for each npc_sprite

    system compare:

    npcsprite.uid = npcsprite.nr

    set alpha to 50 for example

    hope this helps

  • Rex

    im having trouble with starting this plugin

    i put function,timeline and timer in pluginfolder put it gives an error

    thx for the great plugins!

    http://dl.dropbox.com/u/36224287/rextimer.jpg

    http://dl.dropbox.com/u/36224287/plugings.jpg

  • what you wanna do first is lessen the events you have if possible, the more events you have checking different sizes and height and whatnot the more prone to error, its also very adviceable to use boxcollision as much as possible..

    what i improved here is, placing of hotspot of the character to the bottom, and platforms to the top (for the positional data comparisment) and made the platforms one object with multiframes, and used boxcollisions, and now its one event instead of 10

    http://dl.dropbox.com/u/36224287/platformtest.capx

  • wow nice tip, gonna look into that

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  • hey glad that the shortcuts are in,

    like the goto connected layout/sheet very much

    but i was thinking what if it was a switch, and you just tab "tab key"

    for switching

    and also e and l are on de opposite sides so if you want to switch you have to reposition your hand

    edit: and now that i take another look at the list, if it was like this, you can almost do everthing with left hand from the list

  • create a reference point on that layer and create relative to that position

  • you cant right now, dont know if that will change

    my solution was making a new array on layout one, replace all the actions with the new arrayobject

    the problem next is that you need to always launch from layout 1,

    therefore i used in layout2 > system compare if array.count=0 gotolayout 1

    and on layout1 you have a redirect to layout 2 or a button that connects to the other layouts