the seems are the flickering black lines between the tiles,(background is showing true)
i agree this is not the best demo because some of the tiles are not oriented wright but if you compare the two demolinks, you should notice it pretty well.
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i didn't overlap or make the tiles bigger in the editor, its the same export, only on the second i made changes in the export texture-atlas (extend the last tilepixel border 1pixel where the 1px gap is on export)
this doesn't make the sprites bigger or changes the position(ingame)
i think this fix can be used for tilemaps, sprites used as tiles and tiling bg for use with letterbox scale and linear sampling
i also got a description here from texturepacker program
Border/shape padding: The space between the border of the sprite sheet and the sprites themseves. If you see artifacts from neighboring sprites in your game, you may want to increase the values here to add more of a separation between the edges/sprites.
Extrude: This repeats the pixels around the borders of sprites. This is the opposite of adding padding ? if you see transparent ?gaps? around the edges of your sprites, you may wish to set this to a higher value.