vtrix's Forum Posts

  • ++1 absolutly, im kind of expecting this will be in eventually, but i guess not possible for c2, seems like "spriter" could use it too

  • trance , so why do you ask, its your only option it will depend on you skills with construct and how complex you want it to be...

  • i can be very powerfull for apps, i always seem to build engines in construct, wich is kind of strange actually but fun to do , but its missing some core elements for doing things efficiently, that you would have to design or think of yourself or just need to improve

    also the whole pinning thing is or setting something to another object every tick is getting old, i hope a parent child connection / tree will come someday

    having to pin text to backgroundcolors and all that jazz, is pretty boring, ohwel

    styling your app could actually be a dragg, and is indeed better done in css, but i think this could be great if we would have more control over imageatlas connection, but if you prepare your design well , it can work well ofcourse for basic apps

  • it was a very great problem not so long ago on chrome, but it seems to be fixed "mostly"

    vsync will improve in browsers, its also getting more awareness by sites like these

    http://www.vsynctester.com/

    http://www.testufo.com/browser.html

    kudos to them

    some thing i also found there is that vsync doesn't work well on second screen or is not reliable

    so testing on second screen can also give janky results sometime

  • lennaert , work in progress, when ready will send notes and assets, still free to do what you want ofcourse!

    there some things that maybe matter of taste, but going for this blue colorscheme might be feel better as a hole, also i think the original blue of the screen looks just better, also using the wide version is better since that its the same as your aspect ratio, some things might be misunderstood gameplaywise, that is a timer on the left right?

    also i would like to see how my vortex animation looks when spawning in the character, will send them shortly

  • lennaert Great work!, plays smooth here, not much time right now will check more later, I have some pointers graphical wise, maybe we can work together finetuning those, I pm you later

  • Ethan quarantine the newbies , and then we question them why they are here and what there plans are..

  • famekrafts , i understand, but this topic is for all sellers to show a tell some progress we are making and not taking huge amount of space, but if you want that i suggest posting in resources or artist work posts, i pm you about the signature

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Vortex Animated — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/vortex-animated-1029

    <p>Cool vortex animation, check out the demo!You get the democapx with the assets, you can instantly start testing combinations!</p><h3>This pack features:</h3><div class="deshr"></div>

    • animation available in 7 colorvariations
    • example capx with animation setup
    • exported size only 200kb per vortex
    • still looks great when upscaled
    • additive blending for extra cool effects

    <p>If you have questions, suggestions or requests, feel free to contact me.</p>

    Use this topic to leave comments, ask questions and talk about Vortex Animated

  • Flump , hey that controller looks awesome! you made it? good luck with the game, did the beta run good?

  • famekrafts youre flooding this topic with your released products, you do realise that the topic is "work in progress assets" , just saying...

  • Thanx eli0s gonna check that out

  • Ashley - just some thoughts, if you do a ftb render of everything , without btf render, (ignoring any problems with that) and with the culling , does it then makes it faster, and is there a speed difference in btf and ftb without culling, can you test the amount of fillrate change?

    putting a couple of big rotating squares on each other should be a good test , did you test on a gpu limited pc

    well i do hope this gets somewhat of a succes, if not now maybe on reviewing

  • aha didn't know that, will do!

  • working on this for a while, the plan is to offer the different images as assets, and maybe also the composition elements, no eta just yet

    topview with clouding, land texture , different spaceviews..., this is an earthstyle,( i can make complete predesigned maps or random looking) but i hope to then make different kind of worlds available,

    let me know if you like it or got suggestions!