Vrav's Forum Posts

  • Morning!

    I am attempting to use the wintab libraries for Python, that I may access tablet packet information. In order to open the packet stream, one needs designate the hwnd or console window handle for the application. I'm not exactly sure what this is, since I'm not much of a programmer, but I can't figure out if it's possible to acquire this integer (it is an integer, right?) from within Construct.

    This guy uses pygame to acquire it in his example, but that doesn't really work for me, and seems a bit far-reaching anyway, since Construct is generating the application, not Python. I also found it's possible with another library called wxPython, but have not tried it for the same reason.

    Is hwnd accessible within Construct?

  • I too was forced to quit at "take your time." Otherwise, awesome game! Would be thoroughly enjoyed if not for that brick-wall of a level.

  • Sweet stuff, Mr. Eye!

  • It's a nice idea and I like that it encourages organizing projects into folders, but yeah...

  • Yes, please.

  • Construct 2 is going to be bliss, I'm sure.

  • Yeah, I have my idea for my uber secret personal project that will perhaps never be completed, but that is a secret. But, basically, tell your story without using words, or as few as possible. Language can be powerful, but I find games that rely on words to tell their story or provide meaning and emotion are taking the shallow route.

    Ico comes to mind.

  • I just love Team Ico's games so much.

    Some of the artwork in this year-old "trailer?" bothers me, but I have faith in them to create an amazing third game. I will probably enjoy it no matter what.

  • Another benefit to story chunks and dialogue being stored externally is easier editing... it'd sure be annoying to sift through event sheets checking for typos and things that could use rewriting. I'd use a system like that for sure. Is there a tutorial or example .cap on accessing/sorting external txt/whatever files yet?

  • Since it is now possible to rig a sprite to a deformable mesh, perhaps you could use that, and code the points to flex in a natural, physics-like manner!

  • For example if I make some events for moving an object and then decide I need a start of frame event this will obviously be created below the other events.

    There is also a way to create events not at the bottom of the sheet: with another event selected, try clicking on the left tab looking bit of it or the purplish blue "shadow" area beneath the conditions. A few links should pop up to the top and bottom of it, which will allow you to create a new event in the chosen spot.

  • linkman:

    <img src="http://smg.photobucket.com/albums/v325/mwahaha/screenshot/brushwin.png">

    alspal: I agree, it would probably be pretty simple to get a pen tablet behaviour working too. But this I think is still pretty cool; it's easy to paint with the mouse, as you get smooth lines no matter what - the brush lags behind, so it has a sort of slow-moving, "authentic" brush painting feel. Which, with animations and sound effects, could still be fun.

    The way it's programmed at the moment, assuming a tablet behaviour would output the pressure sensitivity as a 0-1 float, it would actually be nothing to just plug it in.

  • I'm sorry, but this is totally unplayable. You should at least say what those "one button"s are. I know this is a pretty small community, but when posting stuff like this online it's usually best to include some form of instruction. Since there were no controls listed in your post, I figured it would be in the game, but no...

    That said, it is a humorous idea; you could probably take inspiration from Multivaders and make it possible to insert custom photos... etc. But even for a small random joke project, if you're posting it online at least provide a rundown of controls used. I don't care if it's just something you did in ten seconds, it's the principle of the matter here that I am being mean about.

    Unless of course not knowing the controls is part of the game's design.

  • Your description is pretty confusing, sounds like you might have to merge the layers you'd want to use. Can lock layers together with the little chain icon, but then one can only move whole layers.

    Possibly the best way I can think of, is to cut out the portion on each layer, then select these new layers and move them together. They can then be merged back into their original layers, etc.

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  • Yes, that would be the case! It just seemed an abnormal combination of the theme colours.