Hello, I am making a game with similar basics at the Physics - rolling platformer example.
I quickly came to the conclution that mixing the preprogrammed platform behaviour with the physics behaviour is a fail thing to do...So now im doing it with only physics...
I think the Physics - rolling platformer example lack one important thing.
A check for midair, so you cant jump while in the air.
Does anyone have a good idea how to add such a check to the example?
Cant seem to figure it out on my own...