volkiller730's Forum Posts

  • StraitJacketGmng yeah first thing you should try is changing the scaling the medium or low as that can effect it a great deal. even Ashley recommends using the medium setting and not the high unless needed as it consume a great deal more memory

  • a stated above it's hard to know if it's you project causing this problem without a capx. What kind of events are you using? Have you tried updating your GFX card Drivers? what are you running the game with(Browser)? what are you PC specs? Do they support WEbgl in your browser? what kind of downscale setting are you using in C2? what scaling?

    We can really help without this type of info as it could be anything from you have a old pc to using a nonupdated browser

  • Most likely NO Ashley is trying to only support Full browser exports as they can support everything C2 can do.

    you should check out some of Ashleys blogs to learn why.

    https://www.scirra.com/blog/150/html5-g ... e-on-ios-8

    https://www.scirra.com/blog/146/webgl-a ... 8-and-more

    he has more if you look

  • Petty much what they said above it really depends on your skills and or your willing/ability to learn. like Aphodite stated use C2free if you like it/ think it could do what you want buy it when ready

  • Zygorithm did you open your old project or make a new one? it asks for SMS when you add the Media or Device plugins i dont remember which. Also nothing changed compatibility wise if you cant install over your old apk you made a mistake somewhere. Most likly you changed your App ID or you are build using a different build system i.e Crosswalk instead of Android and vise versa. (sounds like your using Android because of the sound bug )

  • bscarl88 know one can answer this honestly. it should preform better, but depending on your project there's a chance it doesn't. So I would say it would be best just to make a quick beta build a see how it runs for you

  • are you clicking the inappbilling option in XDK(you shouldn't be)? you shouldn't have to do anything in the XDk cranbarry's plugns add the plugins to your intelxdk.config.additions.xml file for you and XDK reads that when building. You can PM me if you need help figuring it out im happy to try to help

  • yes it would be great ,but in to mean time you should have a look into Cranbaerrygames plugins. he has IAP as well as many more that are all easy to use and support XDK and other export options

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  • yeah it's pretty great to watch how far your project has come since you first posted it.

  • in C2 click New (to create new project) this brings up templates there is one named lighting

  • the screen type it really depends on how you design the game. but most non iphones (Android) are 16:9 res so letterbox works without black box because they are mostly the same aspect ratio

  • for 2 check out the lighting template included in C2 also as blend modes in the manual

  • Based on your profile your new to C2. Multiplayer is not a easy thing to make if you don't have much knowledge on C2 or making games. I recommend before trying to take on Multiplayer you make a couple of small games first and get used to C2 and game making in general as it's not something you can just add your game needs to be designed (events and game-play) to handle it. not trying to discourage you but it's a huge undertaking. If you still wish to try Construct 2 comes with built in templates to teach you how to add multiplayer. Select new then search template for multiplayer. also I recommend going though the Manual located here https://www.scirra.com/manual/1/construct-2 and some tutorials located here https://www.scirra.com/tutorials/top

  • KyleSousDor once you build you should get an .APK file just install that directly to your phone to test. Google something like " installing 3rd party apps android "if you have never installed an app without play store before