volkiller730's Forum Posts

  • IndieKiwi you can just email them for i believe

  • i cant see you images fully on my phone so im not 100% on your code. but are you trying to have (1)player get more then score or just more then one score. if you want each person to get more then one score there is a setting on google for that

  • yes you can. in fact i think someone made a tutorial somewhere about this. it should be pretty simple using the drag and drop behavior

  • i think that question would be better off asked at the Macromedia Flash forums

  • you need to post a .capx or some screenshots so we can see what your events look like to find the issue

  • From what ive seen and tested yeah its that easy you just put in the Gamepad plugin and go... it is always best to be sure to test on the device your exporting to as sometimes there are little errors.

  • Depending on your need have you looked into Global layers?

    https://www.scirra.com/manual/85/layers

    Global layers

    Sometimes many layouts in a project have the same content on a particular layer, such as for interface or HUD overlaid on to the game. Changing this content then becomes a chore since changes must be repeated on every layout. Global layers are aimed at solving this problem.

    If a layer's Global property is set to Yes, then every layer in the project with the same name is overridden by that layer. The initial objects, as well as its properties, are used instead of the other layer's own content and properties. Then changes can be made once to the original global layer, and the changes will be applied project-wide.

    The layer with the Global property set to Yes is where all changes must be made from. On other layers in the project with the same name, the Global property will be read-only and display (yes, overridden) to indicate it is being substituted by a different layer. It will also not display in the layout view on other layouts, although its contents will appear when previewing the project.

  • its up to you. can can sign it yourself or just use the xdk(by hitting the sighen button) both work

  • Yes. it is as being a steam version doesnt change the software at all you still just save and drag into your project

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  • set your health using a global variable

    https://www.scirra.com/manual/83/variables

  • im not sure but the preload option only work on sounds and not music so make sure you have you sounds under the right folders in c2

  • yeah it would be great if there was a more comprehensive list showing C2 games that are released for each platform

    http://volkillergames.weebly.com/

    my games

    Milo's journey and Galaxy rush are released on IOS using c2

  • The Y axis increases downwards, so if the BALL's Y co-ordinate is lower than the basket, they are above it. BALL -> Compare Y -> Less than, Basket.Y add this to your collision event

    EDITED player to ball for you it still works the same it was just so you could get how it works idk what these things are called in your personal project

    in your "Ball object " add the second condition to your "hoop " collision "Ball"/compare y and follow the top code

  • yeah idk i brought his full package a while ago, i think the app is the way he makes money from free users so that he can give you them free. you best bet it to look/ask for help here https://plus.google.com/communities/117 ... 5005605917

  • ooo sorry i misread your post.

    ot sure witch step you need help with so this is the whole process

    unzip the plugin

    copy unzipped folder

    paste here <install path>\exporters\html5\plugins

    open C2

    open project

    double click layout orrightclick add newobject(same as you would to make new sprite )

    the plugin will be listed somewhere in here click it to add just like anything else.

    it is now available to use in your project and will be listed when makin new events/actions just like anything else

    hopefully that is what you where looking for