volkiller730's Forum Posts

  • with cranberrys plugins on export as cordova it adds the needed things to use the plugins. they just work. look at the included tutorials/templates included with the plugins

  • aliweka sorry for the late reply. Thanks for the review and i rated/review yours also

  • to answer correctly we would need to see your events ether a .capx or some screenshots. Without anything we would just be guessing. also what device are you testing on and how are you testing or exporting your project?

  • free forever and you get all C2 updates free

    this page details licensing https://www.scirra.com/store/licensing#license2

  • this link is the tutorial for exporting https://www.scirra.com/tutorials/993/ho ... store-apps

    and it includes what you have to do to fix the error your having. it's really easy fix

  • Great thread

    here is my latest app ill rate/review exchange with anyone that does the same for me

    Google play

    https://play.google.com/store/apps/deta ... lkiller.GM

    IOS

    https://itunes.apple.com/us/app/galacti ... ?ls=1&mt=8

    Also me an some other devs have a Group on Facebook that is for this exact purpose that has helped alot of C2 games get downloads on google play

    https://www.facebook.com/groups/1576441372584160/

    PPS C2 user Friday Jams has a great new indie game site http://indievideogames.com/

  • make sure your using the same email. also this might be better posted/emailed to gravatars help team as Scirra has nothing to do with how their site works

  • CDogs1964 they normally don't add manual entry's for new feature until it is in a stable build

    as of to today local storage in out of beta as a stable build was released so they have made a manual entry detailing its actions and conditions https://www.scirra.com/manual/188/local-storage

  • does your app work in the emulator inside the XDK before exporting? also have you tried re exporting from c2 and building it again somethings there can be issues

  • what your asking is not possible because the local storage works differently if something like that worked they would of just completely replace web with local and we would not need to change anything

    From the local storage release says why is can't be done

    New Local Storage plugin

    The new Local Storage does mostly the same thing as WebStorage - storing data locally to a user's device - but with a number of improvements:

    Asynchronous storage: WebStorage was synchronous, so a long store/load would jank the game (pause while it processes). Local Storage uses asynchronous storage where supported (IndexedDB or WebSQL) firing triggers when stores or loads are complete, allowing storage to work in parallel to the game and improving performance in storage-intensive scenarios. (Note on old browsers which don't support IndexedDB or WebSQL it falls back to using synchronous storage like WebStorage did, but all modern browsers support asynchronous storage.)

    WebStorage often faced tight storage limits, commonly with just around 5mb total storage allowed. Since Local Storage uses IndexedDB or WebSQL where supported and these have higher storage quotas, on many platforms you have a much higher storage capacity (commonly around 50mb, or effectively unlimited after a permission prompt).

    Local Storage preserves the types of values stored. WebStorage would return all values as strings, even if you store a number, which can cause confusing bugs. Local Storage returns a number if you store a number, avoiding issues with unexpected types.

    The WebStorage API has actually been removed from Chrome Web Store apps, so WebStorage can't store anything on that platform. Since Local Storage uses IndexedDB in Chrome which is still supported, it means storage is now possible again in Chrome Web Store apps. WebStorage support may even be deprecated and removed from browsers in future, since there is a movement away from synchronous features, so moving to the new Local Storage plugin helps future-proof your apps.

    'Session storage' has been removed in the new plugin, since it had no benefits over using global variables and added a lot of baggage.

    It has a less confusing name (beginners frequently thought "Web" in the "WebStorage" name meant it wouldn't work offline, but it does)

    These changes are too extensive to retro-fit to the old WebStorage plugin, so instead Local Storage has been introduced as a new plugin to replace WebStorage.

    The downside is it's a little tricker to use. In particular since getting item values is asynchronous, there is not a simple "get item value" expression: you must use the "get item" action and then a moment later the "On item get" trigger fires with the value being available. Also note that since Local Storage uses a different storage mechanism, it will not be able to read any existing data saved with WebStorage. However the above benefits mean that it's still a good idea to transition to the new plugin if possible. Existing projects can keep using WebStorage, but it is now deprecated and cannot be used in new projects.

  • like scirra .com instead of http://www.scirra.com then you will be able to post your image url sice attachment are currently turned off on here

  • just put a space in your url somewhere

  • KingCobra i just looked into it and i could not find it i must of been mistaken. i thought i saw something about it maybe it was a different service then google play. sorry

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  • what browser are you testing with? and phone model/software?