volkiller730's Forum Posts

  • yeah like said that's odd when you build it as a app you shouldn't have this issue. I thought only when running from the web this was a problem. my app works fine sound starts right up. What do your sound events look like? Also what iOS is installed on these devices?

  • which method of exporting did you use and how was your setup on the site? that will should help us track the problem down

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  • digitalsoapbox if you do post things be careful of what you share some alot the stuff is confidential haha like that email above was meant to be

  • volkiller730, one more thing is to try the example project in my signature just to make sure there isn't something about the save file in particular that's causing it not to work. I don't think this is likely though, because it should still at least ask you if you want to import, and then fail on the import.

    yeah ive tried the sample projects and some of the spriter files ive already used. The problem is i cant get that far when dragging in my curser changes to a error curser(http://i.imgur.com/Rptb2IP.png) it's aright i think its probably some file permission issue or something because windows 10 thanks for trying to help ive just manually added in the files i needed since it was only one spriter project it wasn't that big of a deal

  • looking at the manual it looks like it needs to be on the same domain to work and testing locally make it run as separate domains try uploading to a website to test

    Storage per domain

    The WebStorage object associates all stored data with the current domain. For example, all games running on scirra.com share the same data, but games running on facebook.com use a different set of data and cannot access any data saved from scirra.com.

    Most browsers implement a maximum size of the data that can be stored with WebStorage - 5mb is a common limit. If you exceed the limit, the WebStorage's On quota exceeded trigger runs.

  • im not sure you can access webstorage between projects

  • Hey weird that you are still having this issue. you C2 settings seem correct. have you tried seeing what the dashboard says when you click see how to fix this issue. also what are your build settings in the XDk? like what are your minimum and target versions maybe that is some how causing issues and have you manually changed any exported code? from what you have shown i dont see what the issue is it might be

  • yep that's how it's looks to be being set up. really the only thing that will need to be added is a plugin for Xbox live integration

  • volkiller730, I just tried it with C2 201 and it worked. The import process that should occur is fully on C2 side, so the first things I would check, is to try C2 using the default theme if you're not already using it, or to reinstall C2. Please let me know if either of these helps or not.

    sounds good thanks for the help i tried the default theme but haven't tried reinstalling C2. Il try that now if it doesn't work It's probably just something conflicting with it on my pc if that doesn't work As im using windows 10 and it does sometimes have little issues with strange things. ether way i just manually imported and set everything up and got it working that way

  • Have you exported your project and installed on a device yet as it only will launch once installed

  • Ok. no thats just how it looks but it is still loading only the sprites needed. you can see this yourself by previewing your project in DEbug mode using C2 one of the things it lists is Memory usage you will see it change every layout

  • Flemming sorry for not getting back to you my test device(iphone6) got dropped in water so im not able to test it for you

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  • Nesteris it should because thats what Microsoft is going for in the end its going to work similar to how Visual studio handles C2 Windows/WP exports .

  • It fine to do as they run as separate instances