vitorfgd's Forum Posts

  • Is anyone else having problems with the plugin part in performing the login request? In my case, the plugin no matter what I do, he always asks for login automatically at the beginning of the game.

  • The solution to preview the game in chrome and other browsers already been attached? I had to do it manually.

  • Does anyone know if the plugin will update soon? There was no new's in those days, and despite being usable, it continues with the bugs.

  • russpuppy, interesting, i don't know what might be happening with some games though, but your game runs really clean. I've tryed a bunch of games made in construct in play store and there wasn't any which didn't glitched or something like that.

    At least on my phone device.

  • russpuppy have you faced something like it? your game runs fine, and i'm wondering if you done something different.

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  • russpuppy, just out of curiosity, have you used the Canvas+ or the Webview+ cocoonjs to compile your game? ^ ^

  • I have seen several posts from people who have built their games using the WebView+ cocoonjs, but the issue of advertising there is much disagreement. Some say it is functioning normally, others they do not appear or disappear mysteriously.

    What is the real situation, is paying off in WebView+ compile with cocoonjs 2.0?

  • Why do not you simply indicates his speed to the value of original speed?

    If you are not on the ladder, his speed will always be one.

  • Colludium , Well, in my project I'm using the numbers of layers, because I thought that would be correct (after all, the way it was, ran perfectly on the pc browser). I'll try what you said, and I will use the names of the layers, to see if the problem resolves.

    Any other idea what might be causing this problem? After all, which would run correctly in the browser and not on your smartphone? Only used a native command of construct 2.

  • I understand, I actually got the result wanted for my game using your instructions (thanks again), and worked very well in a browser (therefore only in pc). Unfortunately when I run the test on my smartphone is not as if these commands had not been recognized.

    I mean the resize command, eg (set width to ViewportRight (HUD) - ViewportLeft (HUD)).

    Or another example (set position / / x: ViewportLeft (HUD) y: ViewportTop (HUD) - 33.

    They simply did not work.

    Can explain me why?

    Ps: I have used Cocoonjs and Intel XDK to export.

  • Yes, it's exactly that I'm talking about. But, when i need to set height I feel lost. How i could do that with height?

    I tried some ways, but the object took disproportionate to the size I wanted (the width worked normal only for objects that I wanted to change the height).

  • Colludium Explaining better, in my problem, I have 4 transparent objects in which each will be positioned on the edges (top, bottom, left, right) screen. With the solution you taught me previously, and which by the way works excellently, I can determine that the object reallocate according to the window size, but it will eventually become smaller than her, because its size does not change.

    I would like to change its size according to the size of the window (in this case the size of the smartphone).

  • shinkan, could you explain better this part of set the size of background? ^^

  • Colludium yes, this forum is a great help for any developer. And people like you make this forum grow further, thanks ^ ^.

    How can I adjust the size of my sprite according to the screen size? Could anyone help me with this? ^^

  • I will test the hint here, then inform the result, hope this helps someone else ^^

    Thanks Colludium, is there any other topic that I can use to tell me more about it?