vinny's Forum Posts

  • as simple as that is, the result is very impressive!

  • ahahaha those were great!

  • that is sweeeeeett! make sure to place cursor in the search bar so we can just start typing away when the window pops up and highlight the first item in the list!

  • that's cooool!

  • when i switch out sprites for families (both with the same set of private variables) in the event sheet editor, the private variables in the actions seem to change

    suppose i had an event where the play pressed "shift" while the sprite was overlapping the ground and the action was to set private variable "yVelocity" to -50 and then i switch the sprite out for a family, the private variable will change to another private variable like "xVelocity" or another private variable common to bother the sprite and the family

    i think it has to do with the ordering of the private variables but i'm not sure what goes on behind the scenes of construct

  • okay, i just did a quick test and it appears that the event sheet does not show up right away, i had to save the file and then reopen it to be able to see the new event sheet

  • ah, so that how it's done! the project window, however, only display event sheets connected to layouts, not separately created event sheets, so there's nothing to double click on.

  • aha! yes, that's a good workaround for now but it could become annoying to have to do that everytime i create a new layout. thanks Doppel!

  • that doesn't work for me, i tried making it global but i still can't select it in the event editor of another layout

    as for the multiple layouts and event sheets, what i usually do is play around with various custom engine parts and each part is done in separate layouts each with it's own event sheet and i do include only one mouse and keyboard object per layout. what i'm having problems trying to figure out is when i try to combine all the different parts together into one new layout

    oh and curious, how do i access event sheets that i have added through the "Manage event sheets" button?

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  • okay, i still think the mouse&keyboard (M&K) object should be global in the sense that it's not added to layouts but the entire application/game itself.

    because creating events using M&K requires the M&K object in the layout, creating multiple event sheets each with their own M&K objects and then bringing them all together into one layout brings a few questions:

    • do i have to add the M&K object to this layout for the imported event sheets to work?
    • will the layout run without it's own M&K object?
    • do i have to copy and paste all the M&K objects from all other layouts?

    i think having to add the M&K object every time a new event sheet needs to access the actions and conditions of the M&K object is inefficient

    Doppel's Workaround:

    Yeah i know what to do:

    -Create M&K object

    -Change it to Global

    -In layers copy the M&K object

    -And paste it to the new layer (on the layer!)

  • i agree with deadeye, using msn messenger as an example, pressing "shift+enter" should be used to move the cursor to a new line whilst pressing "enter" should "accept" the actions you just did

  • here is the concept art for a character in a game my friends are making for their uni project.

    i'm currently fleshing out the orthographic views so they can model it!

    i know the palm of the right hand isn't as long as the left and i've fixed that in the original drawing, i just haven't scanned that version in

    <img src="http://i163.photobucket.com/albums/t294/vinnyang/creature1.jpg">

  • actually, it's not that obvious that you posted it, and there are a LOT of topics to look through were Thommason to try and look through them

  • you could just store the x and y positions of the mouse and then at a later point in time, compare with the store positions with the current position and get the difference.

  • i actually prefer increments of 5 or 15 so could you allow users to set what they want the increments to be instead?