viniciuscgp's Forum Posts

  • Problem Description

    Problem ocurrs after last update

    Attach a Capx

    Flappy Bird template unmodified

    Description of Capx

    Steps to Reproduce Bug

    • New game
    • Flappy Bird template
    • run layout

    Observed Result

    ____ What happens? ____

    Expected Result

    works

    Affected Browsers

    • Chrome: (YES/NO) [ ] FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    r166

  • Wink hey friend thank you for trying to help-me! The only thing I need now is to know why my Game Over screen is a mess in Full Screen and work nicely in windowed mode? All calculations are ok but I think it's a bug in C2. You said :

    "You might want to just set these to a set position"

    Yes but I want the movement, it's like a cool effect, it's should work...

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  • Hi friends! My game gets all messed up when in full screen besides getting too slow, and I need full screen to export to android using PhoneGap. The game runs really slow in my android device and its a simple game. In the windowed mode, everything is fast and normal, any solution? This is my first C2 game please need some feedback !

    .capx in annex.

    Download here

  • Bullet doest not work because the object is not facing at the direction I need.

  • Hi friends, I need to create a floating sprite that represent the score when you hit something. So when I hit some objetc I want to create a object that start at colision point and move up some pixels and disapear. What?s the simplest way to do that? I already put fade behav in the object ... and I know that I can decrease Y during some time but I want to know if C2 have a simple way to do that?

  • All games need their elements loaded into ram before you can make things instantly appear. I actually like it because it reminds me what stuff I have on my layer

    This should be optional because in certain types of games it's really annoying because you need to take that "instances" to account, if you need to create a large game this problem will be more evident.

    Just make a layout that doesn't ever get accessed and throw all your sprites and stuff into it, then the normal layouts will not need stuff in the design view.

    Nice idea! Thanks I will try it!

    flws!

  • I love C2 but some concepts are taking my skin off.. When I create an object I dont want to create that object in design time but C2 dont let me creating it if I create 1 instance of it. Why C2 do that? Because it obligue me to have all object in the design even if I will create it only in runtime, think for example a bullet. I dont need that bullet created before I fire it! Why C2 dont let me to change its properties in the Projetct folding thing at right? And because of that when I count how many instances I heve from some object I need to remember that I have at that "design" instance, end worse, that "design" instance is generating "Is Outside Layout" event..... Thing about it.

    Flws!

  • I�m creating a game with C2 but a error is exploding my mind. I have to global text object. ScoreLabel and Score, so on the start of layout I set them visible. In other layouts where I dont need them visible I set them to invisible activating a group for that. But it�s not working and I cant find what is wrong. I know that I can create a HUD layer to this but this is an old project and I dont want to change. Can someone point me what is wrong ? To view the error you need to use all arrows and when the game restart the problem occurrs. Below is the project file:

    https://dl.dropbox.com/u/16702799/temp/TiroAoAlvo.capx

    Thanks in advance!

  • Exactly what I need! Thanks for help!

    About multiple post, was because I dont know if I'm allower to "UP" the post to avoid double post!

  • Is it just a counter for how much ammo..

  • Hi, I?m brand new to C2 and I want to draw bullets as sprites at the bottom of the screen and it vary according to a variable called arrows. What is the correct way (fast way) to accomplish it ? I?m afraid to use "Every Tick" event...

    Second problem:

    I?m trying to build a game to my XPeriaPlay so I used mobile template but the screen not fit correctly. What?s the best resolution to fit to target more devices ? (simple way please)

    Thanks in advance!

  • Create invisible boxes and shape them however you want, then use the PIN object to pin them to your main object. Should work, I think..

    Nice idea! I will try it! (however I broke the sprite into small ones and worked too, more work but worked)

    Thanks to all!

  • I solved the problem creating five animations and set each one with it own bounding box. But now I need to run animation faster to get collision working.... This is not the nice way to do it...

  • How can I have more than one colision point on a same sprite ?

  • Hi ppls!

    Im doing some tests here with physics engine and I was trying to create the following:

    1 object fixed with a rope and another object fixed on that rope. Im not new to construct 2 but I cannot create this effect for my self. I tryed distance joints and revolute joints but its fix a distance between two objects. I created an event where I click with left mouse button and apply an random impulse but the object just rotate around the other object. Im sorry for not be so clear!

    Thansk!