viniciuscgp's Forum Posts

  • Yes I know it works, there are a lot of ways to fix, but what Im saying is why Scirra does not solve it for us with a simple propertie like "AutoCreate" false/true.... you know, C2 strong point is precisely to make things easy for us.

  • hummm, Is Enemy.y <> self.y ??

  • I´m creating a shot'n up game but the enemys are so jumpy in y axis, how can I get smooth y values? The source capx is anexed. Thanks!

  • Hi guys! I want to initializate an Array object but I need to put a lot of information so I was thinking using "Load from Json string" method but make a Json manually is a headache, so how do you guys do that? Thanks!

  • I do not know if someone already asked this but if not asked is weird. In C2 we have to put the objects in the layout to set its properties but after that we can not delete them because C2 does not allow because of that properties you setted up. But the problem is that one instance of the object is in the way. Why? See the example I have an object X that is defined that when he "out of layout" it will be destroyed and will generate another object Y, just that I can not put it in the layout because it should only be created after, then not appear in the layout I put it outside, what happens? The C2 obeys the condition "On leaving the layout: Create the object Y" and the problem emerge .. this annoying problem of C2. Of course I can solve this by using a different way but it would be simpler to have an object type property "does not create the beginning" or something? Please read it carefully. Thank you!

  • Thanks, the problem was because I renamed the function "object" to a name of a function so when searching for function on the conditions I only saw the function object with that name, so the confusion.

  • Im trying to create a new function object but the function object does not appear in the insert object dialog, what can be wrong? Or I can create only one function per layout? Thanks!

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  • Hi there!, give a look at my work in creating music

    http://soundcloud.com/vinians

    If anyone is interested in any of these songs send me a private message. I am a beginner in this art and soon plan to have a larger and more diversified portfolio. [] s

  • I will try for sure, but GMS html5 code is not optimized to run on apk builders since GMS can make the apk itself, but Im so curious to see how fast it will be. Thanks.

  • Very cool graphics, Inkscape? I need a graphic of a big fan and a windmill this is for a fisic simulation game Im wrinting.

  • Physics is very CPU-intensive. You can get good physics performance out of Android, but you need a cutting edge device (Galaxy S3 and up) and keep object numbers very low (low as in: maximum 20 or so).

    It's just how it is.. On high-end devices like the Nexus5 for example, the limiting factors decrease significantly. So over time the performance hit of wrapped HTML5 will diminish. Today, with devices like the Galaxy SII etc still around, you have to be extra careful, if you make apps based on wrapped HTML5.

    Yes I know abou this issue but I have the same game created with GMS (with more features) and with C2, bellow you can measure the two versions:

    Game Maker version:

    https://dl.dropboxusercontent.com/u/167 ... sh-GMS.apk

    In this version, hold your finger on the ball and pull.

    Run on all my test devices

    Construct version generated with IntelXDK:

    https://dl.dropboxusercontent.com/u/167 ... struc2.apk

    Very slow on all devices, perfect in windows and HTML5

    So the problem is not on the device it is in the C2 engine.

    Thanks a lot!

  • Hey jayderyu, thanks for your tips! I will try it out and redo my tests.

    But I was trying to make a simple physics game, very simple, and was very slow on my Galaxy, maybe I cant use physics on mobile using C2 ?

    See https://dl.dropboxusercontent.com/u/167 ... tRush.capx if you can find any wrong use of events.

    As you can see this is a VERY simple physic test.

    Really thanks!

  • Guys, first and foremost, C2 is an execlent tool to make any kind of 2D games and I really love it.

    But whenever I try to create something, it gets so slow ... I know how to do optimizations that the logic becomes clearer and quickly but when exporting to Android, which is the platform I intend to work , the game become extremely slow . I've tried everything , but the final speed of a simple test application is very slow . I've done testing with several exporters but the speed varies very little and remains extremely slow. What can I do to make the game at an acceptable speed? About the conversion of the game to apk , is it encapsulated within some slow engine ? What this happening? When exporting to Windows and HTML 5 is VERY fast but exported to Android , is unacceptable . Please correct this because this tool is very good and fast to create games but this part about speed on Android should be treated more cautiously by the programming team . What can I do to solve this? Using the means we export ? Why the C2 does not generate its own apk directly converting your engine for Java + Android API ? Obs. I tested my apk in 3 different types of devices and the problem persists.

    Thank you all for reading.

  • Cool, I want to put my game on google play so I cant use the Launcher option, I will try to compile that zip into a apk...

  • Hi guys, can I really make a fast android game in C2 ? Im asking it because I tryed older versions and its was slow when exporting to android.

    Second question, in the current version of C2 there are some options to create an apk... What is the simple and best way to create it with good performance and tiny size possible (with all my own game optimization) ?

    Thanks in advance and excuse-me for my english.