viniciuscgp's Forum Posts

  • Thank you both, worked !

  • I want to move a block (sprite) left and right bounded by two other objects, so when the block collide to the left objects its turn to the right and so on, there are any behaviour for that or I need to use custom movement ? I know how to do that with events but if there any way easer I want to know! Thanks!

  • An integrated path editor and a equivalent behaviour would be very nice, I can create a movement like that using events and actions but it will slow down the game because I have noticed that using predefined behaviors is very much fast than create it by hand.

  • What is the easyest way to move a sprite in a predefined path ? C2 does not has any way to define paths like GM does, this would be a great help for us!

  • What a shame, thank you

  • Maybe it can be quite simple but after creating a family how to show up that window that alow me to ADD another sprite to a existing family?

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  • Omg its a very nice idea! But can I create in another layout even if it not public?

  • Hi guys, I tryed to run my game on my Android device and it work perfectly, but on my IPad the game stucks on the loading c2 icon. I tryed using default browser and chorme for IPad but the result was the same... what can be causing this behaviour?

  • I know C2 does not allow us to fill a sprite properties and only create it as needed. This give me some headaches beacause I need to put all sprites on the stage to uses it, so I need to put it on a off screen position to use it. Why C2 does not allow us to fill a sprite propertie and only create it when we need it ? Lets give a example of a bullet, I only need it when I fire, so if I need to for example count the number of bullet I have on the screen that off screen sprite is counted too. A simple checkbox like "dont create it at laytout start" should solve this problem. How do you guys handle this problem and why C2 creators does not put this option and why noone else even think about it ? Im not a C2 starter I was just wondering about it because it should be so good for us, game creators.

  • My construct 2 forum, http://nmbr.forumeiros.com/ brasilian. Forum brasileiro de c2!

  • Thank you guys for your reply!

    About the meaning I need it is because I need to put some CSS in action. Moreover you get more control about all game elements. I would like to make some plugins but I was reading the docs and I found it very difficult at first glance, I will try to read more times and trying to understand it. Ah and I got to get is working now.

    []s

  • Should be nice if we were able to copy the properties from a object to another in the designer. Please...

  • I'am trying to use the action ExecuteJavaScript in the Browser object. I placed two objects in my stage, a TextBox with a ID = "myid" and a button. When I click the button its use ExecuteJavaScript method with this:

    "myFunction() 
    {
       document.elementById("myid").innerHTML = "TESTE";
    }"
    [/code:3n5n0jyi]
    What I need to do to get this type of code working?
    Thanks!
  • I need to use all properties from a sprite objetct so I tryed to clone it, but its not worked as expected because I tried to change some properties in one instance and it spawns to all cloned instances...

    Then I tryed to make copy and past, this time I was not able to give another name because the name spawned to all copyed instances...

    So how can I use all properties I setted to a sprite to another without need to do all again and again... ? And where in the manual I can find this subject?

    Thanks in advance!

  • Aphrodite

    Of course I understand the benefits of visual representation, I never meant that C2 had to have a non visual method of object creation and parameterization. I think that having created an object and set it's initial parameters of that type should be enough, since it exists as a class (?) within the Project. I think of the unity's workflow, where you create your object(s), make them a prefab and then delete them from the scene if you wish. At any time they are accessible thru scripting. In Construct this limitation some times can be little confusing. At least to me

    Indeed... This is exactly my problem and I think its not so hard to implement in C2 but it seems that C2 creator does not want to implement it for some reason because this is not the first time someone discuss about this issue.