vigilo lupus's Forum Posts

  • 7 posts
  • It worked, thank you!!

  • AekiroStudio, I think that is exactly what I was looking for! When iTunes connect comes back online I will try again with the updated xml file and let you know what happens.

  • How can I access the plist though? There is not a plist file in the construct folder and I cannot put an ipa file into xcode to edit the plist.

  • Here is a link to my flappy bird style game on the Google Play market:

    play.google.com/store/apps/details

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  • When iTunes connect is back up I'll try using Intel XDK and see if that changes anything.

  • Is there anyone that knows what to do? How am I supposed to use construct 2 to upload an app to IOS store if I cannot edit the plist?

  • Hello,

    Today I tried uploading my game to the IOS store. I used phonegap build to make an ipa file and then uploaded that via application loader. My game was automatically rejected for the following reasons:

    Missing Info.plist key - This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSCalendarsUsageDescription key with a string value explaining to the user how the app uses this data.

    Missing Info.plist key - This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSBluetoothPeripheralUsageDescription key with a string value explaining to the user how the app uses this data.

    My game does not use calendars or Bluetooth. How can I fix this issue so it is possible to upload my game to the market?

    Thanks

  • 7 posts