vidovido's Forum Posts

  • 8 posts
  • Hi, everyone. Thank you for checking this out, this is my second "simple" game during my self-training using Construct 2. Hope you enjoy this one.

    As always, i need some of your feedback and also i got some questions if you guys willing to answer.

    Space Conqueror

    "Space Conqueror is a game where you can customize your own ship (yet) in 2D world top-down space shooter environment."

    Check it out on Scirra Arcade

    These are some of the previews :

    These are list of things that included in current Version Alpha 0.1 :

    Enemies

    • 2 Bosses (Blue and Red)
    • 2 Wave of Enemies

    Powerups

    • Blue box, increase your laser speed by 0.05 secs
    • Red thunder, improve your laser to red one with increased damage
    • Pill, increase your current health by 2

    HUD

    • Distance Traveled (using Scroller)
    • Healthbar
    • Score

    Special thanks to

    • Scirra
    • Kenney's Resources

    Reasons why i don't make it auto fire cause i want it to be more challenging.

    Future Development :

    Some things occur in my mind about the future of this game.

    Enemies & Bosses :

    • Drone alike enemy, it would be in small size and have "annoying" behaviour like spinning around in layout. Its damage should be smaller but rapid.
    • Stealth Boss, this kind of boss would shaped like triangle, it doesn't fire any laser but spawning randomly from outside layout and keep trying to hit the player.
    • Add more in comment if you guys have any idea.

    Gameplay

    • There would be customization like added wing, shield, laser speed, rockets, drones (this would be the best).

    Customization parts purchased using Score.

    • Add more in comment if you guys got any idea.

    Reasons i wanted to keep developing my guinea pig is, cause i'm not looking down on my own creation. Whatever it is or how simple it is.

    Questions

    Let's say i have a Family in my project, it's called F_Enemies. It contains 3 kinds of sprites, let's call it Enemy1,Enemy2,Enemy3. Each of those sprites have instance member called Damage.

    Enemy1 instance variable Damage = 3

    Enemy2 instance variable Damage = 4

    Enemy3 instance variable Damage = 5

    Now the problem is, when F_Enemies collide with my player sprite (call it Player1), i want to reduce my Player1's instance variabel called Health, but based on the sprites that collide with Player1.

    ------------------

    To make it more simple, i'm gonna say it like this :

    IF Enemy1 collide with Player1, then substract Enemy1.Damage from Player1.Health

    IF Enemy2 collide with Player1, then substract Enemy1.Damage from Player1.Health

    IF Enemy3 collide with Player1, then substract Enemy1.Damage from Player1.Health

    in this question, i want to make it :

    IF F_Enemies collide with Player1, then substract <the one that collide with Player1>.Damage from Player1.Health

    is there any way to do it? I mean, can't find that kind of variable.

    ----------------

    In my current project, i make conditions for each sprite in F_Enemies. If you guys have the answer for this please comment here (although this is not a question thread).

    Finally, thank you guys for visiting this thread. Hope you enjoy this creation!

  • .TMX = Tiled Map Editor: mapeditor.org

    Spriter Pro: brashmonkey.com, pretty sure that's lucid 's jam.

    Thank you, i've downloaded the Spriter pro, you can find it easily and unfortunately that's an amazing animation designer. I still learning it,

    but i can't find the .tmx editor, thanks for pointing it out dude, thank you so much!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hmm i'm more interested in your tools, like the one you use for map creator (.tmx extension) and the other one Spriter Pro, i'm gonna try it, thank you for pointing it out dude

    i'm a new comer. huehue

  • Aight! Thank you so much, Caleb!

    Still figuring it out now, have so much to learn in here

  • Awesome, this is the kind of feedback i expect

    I think i will stay in this forum for long (i'm not quite a forum person actually).

    Loading Screen Q&A

    1.

    [quote:12gf7uuj]

    ok to your first question about a loading screen.. here is how you do it..

    1. make a new scene and call it whatever you want "loading screen" or whatever

    2. open a layout (doesn't matter which) and click anywhere that isn't an ojbect (empty space)

    3. look to the left and you'll see in the list of layout properties a "Project Properties" and view underlined.. click it

    4. look under Project Settings and below that you'll see "First Layout". This is where you select your loading screen to be the first thing to load rather than what you have currently.

    Thank you, i already understand about layout things. But thank you again, you are so kind.

    2.

    [quote:12gf7uuj]as for a loading bar, there is a default one that you can set.. its a little lower in the same project properties.. look for "Loader Style". I like to use "Progress Bar Only" as this de-brands the C2 logo from the preloader screen..

    This is what i mean by loading screen & progress bar, thank you again dude, you've made me clear.

    I think i would go for the default C2 Logo cause it's more simple like you said.

    Database

    [quote:12gf7uuj]As I read more though about what you have in mind, you might need to also look into using some tables of information which can be done as well although I'm not experienced in that stuff.. but imagine you have a table with all of the possible items and an ID system.. then all you track is if any one of those upgrades are "on" or "off" and then appear when turned on by a store bought action..

    I get what you mean by building a table. Like some kind child-parents relationship table, i've done quite enough on my VB.NET project and understand about it.

    But, I'm more interested to learn how the "save" action works. Cause you know, i don't want to save the "whole" things like the bird position or something, i just wanna "store" the scores and i can "get" it whenever i want. Like "set" and "get" in encapsulation, the problem is i don't understand how to save only a variable to the local storage. Thank you for your feedback on this, i've found an article about webstorage like you said, and it makes me more clear now. Though still have to do some experiment on it.

    So much thank for you again!

    Layout Oriented Event Sheet Vs. Object Oriented Event sheet

    [quote:12gf7uuj]I also found it nice to put all of the global vars in a "vars" event sheet to keep them all in one place.. this is really good for making changes easier.. for example.. if you have a custom mouse.. and it had mouse over effects and such.. could all be in a "mouse" event sheet. then if you ever want to make changes to the mouse, you go there and it effects how the mouse behaves everywhere.. vs putting the mouse logic in each event sheet.

    Quite a good method, i think i'm gonna try this too, it makes more easier i guess. When you want to make change to mouse behaviour, you can just go to the specific sheet. Man, this is awesome!

    Well done, i've got quite a lot of new things from my first post today

    Thank you so much for giving me feedback on this "simple" project of mine, Caleb!

  • Introduction

    Umm hi everyone.. I'm new member here and i just purchased the personal license like 2 days ago..

    So, my first try to make a game is...

    Another Flapping Bird.. I know i know you guys bored with this kind of stuff, but i need to "taste" the Construct 2's tools for a while and get used to it,, so my only option is doing the easiest thing and Flappy Bird came across my mind

    I've posted it in the Arcade, here is the link with total play (currently) 80-ish..

    Idk, i think people still enjoying that kind of stuff (lol)..

    Hungry Flapping BirdTo The Point!

    The reasons why i post my game here is because this game is still "on going", there are some things i wanna add to that game, hope i could get some tools/resources/feedacks from you guys (especially the seniors here and who have already make a profit from their games).

    Here are some things i wanna upgrade / add from my current game :

    Layout / Design / Feature

    1. I want to make a loading screen, but i don't have any idea how to do it.

    I mean, when you play a game in Android or wherever it is you always get the loading screen with something rolling on the screen or loading bar on it.

    Q : So, now i want to add 1-2 loading screen and hope you guys could help me out with some tools or advice how to make a simple progress bar.

    2. I want to add a feature like Multi user, but not multiplayer, more like multi profile.

    In this feature many profile could be created and the accumulation of scores are bound to each of their profiles.

    Then, their scores are accumulated and can be useful to purchase upgrade.

    Q : How can i save a profile into deviwice / embedded database like sqlite or something?

    The Upgrade

    I know it sounds silly, but i really wanna add some upgrade to the bird. Like you can buy a hat with your accumulated scores (which bound to each profile), or you can buy a steel wing attached to the bird so when you play the bird is now using hat and steel wings..

    When i think about it, yes it seems silly but the other hand it's awesome

    Note :

    I'm adding these features is to learn how to make things in this game, after i learned all of that i think i could go on with another project.

    Oh last one thing, i'm not fully depending on you guys' advice, i'm also searching the tools n resources myself, but it would be great if someone point out the right tutorial/source for me!

    Thank you for taking concern on this post.

    Sorry for my english, not my native language and still trying to speak better.

    Here are some printscreen for ya!

    Cover

    My High Score is 4

  • Introduction

    Umm hi everyone.. I'm new member here and i just purchased the personal license like 2 days ago..

    So, my first try to make a game is...

    Another Flapping Bird.. I know i know you guys bored with this kind of stuff, but i need to "taste" the Construct 2's tools for a while and get used to it,, so my only option is doing the easiest thing and Flappy Bird came across my mind

    I've posted it in the Arcade, here is the link with total play (currently) 80-ish..

    Idk, i think people still enjoying that kind of stuff (lol)..

    Hungry Flapping BirdTo The Point!

    The reasons why i post my game here is because this game is still "on going", there are some things i wanna add to that game, hope i could get some tools/resources/feedacks from you guys (especially the seniors here and who have already make a profit from their games).

    Here are some things i wanna upgrade / add from my current game :

    Layout / Design / Feature

    1. I want to make a loading screen, but i don't have any idea how to do it.

    I mean, when you play a game in Android or wherever it is you always get the loading screen with something rolling on the screen or loading bar on it.

    Q : So, now i want to add 1-2 loading screen and hope you guys could help me out with some tools or advice how to make a simple progress bar.

    2. I want to add a feature like Multi user, but not multiplayer, more like multi profile.

    In this feature many profile could be created and the accumulation of scores are bound to each of their profiles.

    Then, their scores are accumulated and can be useful to purchase upgrade.

    Q : How can i save a profile into deviwice / embedded database like sqlite or something?

    The Upgrade

    I know it sounds silly, but i really wanna add some upgrade to the bird. Like you can buy a hat with your accumulated scores (which bound to each profile), or you can buy a steel wing attached to the bird so when you play the bird is now using hat and steel wings..

    When i think about it, yes it seems silly but the other hand it's awesome

    Note :

    I'm adding these features is to learn how to make things in this game, after i learned all of that i think i could go on with another project.

    Oh last one thing, i'm not fully depending on you guys' advice, i'm also searching the tools n resources myself, but it would be great if someone point out the right tutorial/source for me!

    Thank you for taking concern on this post.

    Sorry for my english, not my native language and still trying to speak better.

    Here are some printscreen for ya!

    Cover

    My High Score is 4

  • Hi, my name is Arvid and i just buy this personal license,

    i'm from Indonesia (SE Asia). Nice to meet you guys in this forum..

    Btw, i've been developing a game named Hungry Flapping bird and i posted in on the Arcade, please take a look if you like!

    See you guys on the other side!

  • 8 posts