Agree limits are too high ... I'd rather go to use MMF2) Where by the way, the exporters in the open access allowed ...
LIMITED <img src="http://4.bp.blogspot.com/_TKK5YyyXYfY/SwxfizmGRKI/AAAAAAAAA_4/wTTJyPzzx9c/s400/Homer+Simpson+Oh+No.jpg" border="0" />
For free using Construct 2 are nothing, imposible to create a game only with 100 events((
I'm tried to make as in Bugs Demo, but not succesfuly(((
Look, at left are with Ik solver, at right with bone movement:
http://construct.gfaq.ru/_fr/1/4545.cap
newt, can you make for me an example with hands and gun? please) <img src="smileys/smiley20.gif" border="0" align="middle" />
Anybody can make a turn for the player with the mouse, as in BUGS DEMO2. To turn and head and torso, and arms ... But to the angle of rotation was limited - and all this on the bone animation! I do not work like that (
youtube.com/watch
Develop games in your browser. Powerful, performant & highly capable.
When you clicked at "collision mask icon" you must to draw with brush tool mask - then again click at "colision mask icon" and mask are saved)
O, I now how)) Thanks)
Yes, but:
<img src="http://radikal.ua/data/upload/ba193/ba193/ffcdeb4022.jpg" border="0" />
How to edit a mask?
How to use colision mask from graphic redactor on Construct Classic?
I'ts real?
This is a inventory sistem whit INI saving.
For yach cell need 3 events, 1 for saving, 2 for loadin + inventory events.
In cap file are a 20 working cell.
http://construct.gfaq.ru/_fr/0/Inventory_sis_w.cap
Wooooow!!! Cool))
Plugin wil be easy?
>>It is a nice technique, just add saving. :-)
Yes, but I make most simple example with drag&drop behaviour. And add a INI saving, while working good))
When I finished this saving inventory example, put on public display.
Thanks all)
Thanks, but I have a inventory system with drag&drop. Now I modofy this example with ini saving(array i don't know).
I was just looking for such tools. I thought maybe he already exists.
If not, I'll do. In case of problems, will return to this topic.
Thank you.
I need inventory system with saving, it is desirable that was based drag&drop behaviour.
Thanks)