Velojet's Forum Posts

  • Worth noting that the Photon game server offers reliable UDP. But the bad news: their HTML5/JavaScript SDK (currently) depends on WebSockets.

  • ... for now we can just use Photon Network right? :)Rory

    Just wondering what you mean by "Photon Network "?

  • I've posted an enquiry in the Photon forum about chances of getting a JavaScript/HTML5 SDK for the Photon Cloud.

    I've just had a response from the Photon (ExitGames)developers:

    "A JavaScript/HTML5 SDK for the Photon Cloud is planned for but not in the near future, sorry." <img src="smileys/smiley19.gif" border="0" align="middle">

  • Free 20CC from Photon Cloud.

    That is pretty generous of them

    Except that (as I wrote above) they don't have a JavaScript/HTML5 SDK/API for their Cloud server.

  • From the first post in this topic:

    This would be a great addon. The ability to communicate with Exit Games: Photon Cloud Service ...

    They have a Photon Javascript SDK ...

    I'm just not quite sure yet how to make the two communicate.

    It's clear to me now that their Javascript SDK doesn't communicate with the Photon Cloud. It requires a standalone Photon server (as does my PhotonPlayer Construct 2 plugin, that uses their SDK).

    I've posted an enquiry in the Photon forum about chances of getting a JavaScript/HTML5 SDK for the Photon Cloud.

  • True and i'm sorry for posting here, i will create a new post about what am doing if you like ...

    rfisher

    Thanks for the clarification. No apology needed!

    Yes, it'd be best for you to start a new separate topic, say, 'A new WebSocket plugin'.

  • rfisher

    How is your demo EasyWebSocket? The point of EasyWebSocket is that you don't need to set up a server: "You want to use websockets ? ... You don't want to set up a server ?"

  • ... hopefully gives to knowledge to continue working on my Photon Server Plugin :)

    Ubivis

    Have you had a look at my experimental PhotonPlayer plugin? I'd be very happy for you to use my code as a basis for your own plugin.

  • I would not say, that it is a cucial requirement ...

    Hmmm. Well, my earlier post actually said "... that's a crucial requirement for an industrial-strength multiplayer game", while conceding that "EasyWebSockets could be of some use as a development platform".

    Wikipedia has a useful article about the crucial role of the server in controlling multiplayer interactions.

    But good on you, Ubivis, for taking up the challenge of developing a plugin! <img src="smileys/smiley20.gif" border="0" align="middle">

  • ... you can do all the game and server logic in C2 ...

    Well, actually no. As I said, EasyWebSockets allows you no control over the server, and that's a crucial requirement for a multiplayer game

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  • rfisher

    No, IE9 doesn't have inbuilt support for WebSockets. The EasyWebSockets website should say "You don't want to worry about browser compatiblity - as long as you're not using IE1-9".

    BTW, as far as multiplayer games are concerned, EasyWebSockets could be of some use as a development platform, but no more, since you've got no control over the server, and that's a crucial requirement for an industrial-strength multiplayer game.

  • Interesting! Certainly worth investigating. Thanks for sharing,

  • NewSkool : Thanks for posting. Some great advice here!

    My pick:

    8. Skip The Manual ("The best way to convince people that a game is worth playing is by letting them jump in and try it out for themselves ...") My young Max refuses to read instructions (unlike his dad, an obsessive reader of instructions): "I like working out things for myself".

  • dbunker

    You should also find the Jungle Platformer sprites in the Free Bundle Download.

  • dbunker

    You'll find it here, under 'Free Bundle Download'.

    Enjoy!