vAnte's Forum Posts

  • 13 posts
  • Ah... thanks for this <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi!

    I'm like the ordinary C2 developer who likes to try every new plugin that comes out. However, not many, if any, 3rd party plugins is supported by for example the arcade. So if I want to be sure a project will work and thus only use the standard plugins, how can I tell which they are? When looking at the plugins I can't tell a standard from a third party one.

    Is there any way? If so, how? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Maybe a way of sorting out the plugins that are shipped with C2 from others would be a simple little addition to the next build?   <img src="smileys/smiley20.gif" border="0" align="middle" />

    Also, in the meantime, what can I do to figure this out? Is there a easier way than just looking around in the forums?

    Thanks!

    /Andr?as

  • Maybe someone with a licensed edition could make a game demo of this, and other, features... <img src="smileys/smiley1.gif" border="0" align="middle" />

  • C2 is stil in a beta stage... That's thinking way ahead.. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I get the same error too! Whatever i select i get a fixed box of a certain size.

  • Great ideas both of them! Thanks for the help guys! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Having a problem combining anchor behavour (for HUD) and other behaviour (eg. Sine).

    What I wish to do is have an indicator, in this case a red arrow, showing that it's possible o scroll right.

    This indicator should be "attached" to the window, following it when scrolling, thus I use anchor as explained in the tutorials.

    However, I want it to be more obvious by animating it after a Sine so that the arrow urges the player to scroll right.

    If I though add an Anchor to the object it deflects the Sine movement.

    How can i make the arrow follow the field without disabling the sine movement?

    See examples:

    Without anchor (how the arrow should behave): test_withoutAnchor.capx

    With anchor (how it should scroll): test_withAnchor.capx

  • It seems that clicking "Open destination folder" after exporting to CoconJS has stopped working since the last build.

    /Ante

    /Ante Windows 7 Home Premium 64-bit

    i7-2670QM

    8GB Ram

    Chrome 20

  • It works! Good job Ash! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ashley

    I tried the same game without minifying, and that worked. But as soon as I use minify I get the error with a black screen and the message I wrote before. It seems like it has something to do with the minifying script...

  • Hmm.. Using the new launcher I get the black screen at around 96-100% load with the following error:

    <font color=red>JSUtilities Exception: TypeError Result of expressio 'this.zs' [undefined> is not a function. Cause: Tag: timer Function: function (){b.go();} I'm using Sprite, Mouse, and Touch.. All standard plugins.

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  • Great to hear! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I found a quite big bug here. When using the image editor of a sprite and changing an image it won't update and save, but rather revert to it's previous state.

    I've made a link to an easy example here:

    bug example.zip

    This can be done by the following steps:

    Open the image editor of the sprite (1 = green, 2 = red, 3 = yellow). Select the second or third frame (red or yellow) and load a new image (eg yellow or green). It will update in the image editor as it should, but as soon as you either close the image editor or click on another frame (or animation), it reverts back to the previous image again. The only solution I found for this is to remove all frames and start over from scratch again.

    /Andr�as

    Windows 7 Home Premium 64-bit

    i7-2670QM

    8GB Ram

    Chrome 20

  • 13 posts