Having a problem combining anchor behavour (for HUD) and other behaviour (eg. Sine).
What I wish to do is have an indicator, in this case a red arrow, showing that it's possible o scroll right.
This indicator should be "attached" to the window, following it when scrolling, thus I use anchor as explained in the tutorials.
However, I want it to be more obvious by animating it after a Sine so that the arrow urges the player to scroll right.
If I though add an Anchor to the object it deflects the Sine movement.
How can i make the arrow follow the field without disabling the sine movement?
See examples:
Without anchor (how the arrow should behave): test_withoutAnchor.capx
With anchor (how it should scroll): test_withAnchor.capx