Vangelis's Forum Posts

  • Hey hi.

    The animations of the enemies the graphics and the music are well made .

    I like the music of the game, one thing only (maybe it is me ) lower a little bit the volume of the sound fx .

    Ahhhh at the beginning of the game do not put so much enemies, let the users to get use the control system of the player and to be comfortable with that ,because if the users loses over and over at the beginning of the game they soon get bored and eventually they will not have a motivation to continue playing.

    Other than that your game is playable and funny (and with a funny script).

    Keep on creating and good luck with the upload.

    Cheers.

  • Tokinsom . Wow!! at that Unity prefabs. That is exactly what i am talking about.

  • Hey sivricmarijan hi.

    I think the most right way its with the lerp function as mention.

    http://www.filedropper.com/spritesize

    But if you want to mess with behaviors do it with the litetween behavior is more powerful than the build-in sine behavior.

    Cheers.

  • All right guys ,the feature IJCT request is c2 "THE" must have feature.

    I mean ok yes you can create containers but you cant do complex stuff with them unless you write events for every one of them, create variables for each one object that container has and anyway complex stuffs.It will be great if we can create a "combination of sprites object" in the editor (like the warp selection feature) and give it a new name and even new behaviors .So my point is that, lets say that we want to move 5 different objects( in my case sprites) the only easy way to separate them among the others same object that exist in my layout is to add an "id" variable for every object.after that i pick them relative to "id" variable and do stuffs with them.instead of that i want to warp a selection of object create one new "object-group" that i can select it like i select a normal object and do stuff with it and if i want to edit it i will just double click it and move, scale, delete sprites and stuff.

    So yeah, i think this will be a great feature if the developers can implement it.

    Maybe i missing something here about the pick events because i am inexperienced with c2. But if there is a way to do stuffs like IJCT says i wanted to know( no spriter, no other animation software, no extra frames, just with c2).

  • Hey

    This is have to do with the speed that you moving the circlething stuff.

    If the speed is very high the construct 2 cant handle the collision checks of an object because it cant make accurate calculations of the position of the object (i remember when i first start with construct 2 and i was trying to reproduce a breakout like game i had the similar issues as yours with the ball and the bat (bat with mouse movement) .

    So ,my conclusion is an object with very high movement (in both axis x and y) vs collisions check = 1-0.

    Maybe a more experienced member can help you with this. Maybe a different approach of the problem gives the right results .

    Cheers.

  • Hey smashupbuddy hi again.

    To Add a dragDrop behavior to your object just select it by clicking it .At your left of your screen (properties bar) there is a list ,click the add/edit behavior. From the new window that opens, click the plus symbol (+) . From the new window that opens, click DragDrop (a hand dragging a box) and next click add. Now you can drag the object that you add the DragDrop behavior.

    Cheers.

  • Hey

    I dont think 2 events and a global layer its a big deal.

    http://www.filedropper.com/fadeinfadeout

    But anyway build-in stuff it is "build-in stuff" and they are always good .

    Cheers

  • Hey matriax hi.

    It is not so difficult to reproduce a fade in | fade out effect . (five to ten clicks) just add a black sprite with the fade behavior (with the desired fade out and fade in time properties) in the top layer of your layout and call it twice, one on layout start for a fade out and two, just before you go to the next layout for a fade in .

    You better add this sprite to a global layer with 0 parallax and 0 scale rate make the width and height match your window size and you are finish with the fade stuffs.

    So IMO i think there is no necessity for a build in fade in | fade out "function" as long as a fade behavior exist.

    Cheers.

  • smashupbuddy

    Just remove the sine behavior from the sprite2.

    Cheers.

  • Hey smashupbuddy hi.

    The solution is really simple no global variable no complex maths .

    http://www.filedropper.com/somenew2

    Cheers.

  • Hey LudvigMarten hi.

    Also you can make global layers

    In that case you only need to create them once.

    Cheers.

    jayderyu I cant agree more with you.

    You are absolutely right about the community feedback and the community integration with the developers.

    But i think Ashley knows the requests of the community because he is an active forum member and interacts with the community.

    So i think the development of c3 is in a good way and when they give us something screenshots, new features etc. i think we will all be amazed.

    bilgekaan Be patient with c2 and make patience for c3.

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  • Hey Itenimum1 hi.

    I dont see any lag between those events "compare variable" | "pick by comparison" | "pick by evaluate" .

    IMO its the same thing. IMO pick nearest or farthest is more cpu consumption than the above events.

    I dont know for sure ( maybe it is something with your code that gives you 40% more cpu consumption ) so i think the most experience users with c2 can help you with this, maybe ASHLEY.

    Cheers.

  • Hey RenatoB hi.

    There is also the flash behavior and dont forget the lite tween behavior from lunarray (it is more powerful than the sine behavior for sure) but i think for a pulse effect the sine behavior will work fine.

    Cheers.

  • Hey deropke2 hi.

    Yes you can!

    By the way it is really simple even with more complex images than this one.

    3-5 minutes in construct 2 editor.

    http://www.filedropper.com/smallimage

    I think you get the idea.

    Cheers.