Vangelis's Forum Posts

  • rexrainbow Excellent work as always! Is there any chance to update the capx file ?

  • Ok adventurist first of all the first method that i mention before the one with the "or" block ,works fine for your first post conditions.

    For your second post conditions you need to add a little bit of salt .

    So first post capx http://www.filedropper.com/simplecursor

    And second post capx http://www.filedropper.com/simplecursor2

    Cheers.

  • Hey adventurist hi.

    Just use the make "or" block

    Cursor is over Menu(family)

    "or"

    Cursor is over Objects(family)

    Set cursor to Hand

    else

    Set cursor to Normal.

    Cheers!

  • Hey cmee hi

    You can use vhs damage shader for glitches.

    Cheers

  • Hey bcgreen24

    I think the best way to do what you want is to disable the collision with the object that is going to destroy.

    e.g.

    object A on collision with object B ------ object B disable collisions , object B start fade

    Cheers

  • Hey chrisbrobs Excellent work !!!

  • Hey chrisbrobs again great job.

    Is there any chance in the feature to see an outer glow effect?

    Cheers.

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  • Hi Rikimaru and welcome to construct.

    A good way to learn fast how construct works is to open and examine the templates that comes with construct.

    In combination with the manual is a good way to learn fast the construct mechanics , when you feel comfortable with with the UI ,objects and behaviors you should try to replicate a simple game like ... lets say breakout .

    I think after a week or two you will be super familiar with the construct philosophy and you should try to start your first "real" project.

    As you can see the community is very friendly and helpful specially with the new members, so if you have any questions relative to "how do i do this and how do i do that " try the How do i section and of course the tutorials.

    Cheers.

  • Hey chrisbrobs hi.

    Thanks for your contribution to the community and specially in this section of the forum.I know a little thanks it is not enough for this huge shader.

    Cheers.

  • Hey ex32 Hi.

    Just add a boolean to your arrow and set it to true.

    When Arrow touched and boolean is true then triger once while true -set boolean to false and litetween start from the beginning .

    (Dont forget to set the target mode on litetween to absolute.)

    Cheers.

  • Hey.

  • +1299

  • Hey Carbincopy and all c2 members Happy New Year with good health , happiness and of course a lot of inspiration.

  • Hey clarke2509 hi.

    You could use physics and chipmunk behavior to replicate a spaceship movement by applying forces to specific image points .

  • Hey ouais25 hi.

    Welcome to construct 2 community.

    The best way to use the chipmunk and generally behaviors that involves physics is to use it alone ,dont mess physics behaviors with other behaviors (car behavior) because they will act strange (by the way you can easily create a car movement through chipmunk).

    About the physics collision now and the 3d iso thing , well i think IMO chipmunk can handle physics collisions, joints and other stuff better than the build-in physics behavior (and of course has ,collision group-layer and the amazing Collision info). A tip about the iso collision is to make invisible objects with the chipmunk behavior to handle the collisions.