"On attack 0, you set the boolean "Attacking" to true
When attack 0 is done, you change the comboAttackState back to 0"
the comboAttackState is back to 0 when the timer of 1.5 sec is finished, the idea is to let 1.5 seconds to the player to trigger the three attack combo.
"So in your attack 1 conditions, you can never have comboAttackState to 1 AND not being Attacking"
it is triggerring cause you have 1.5 secondes to do it, (i tested)
"And same for Attack 2."
Same that the attack 1 if u do all in 1.5 sec, its works.
"I'm afraid I'm not sure what exactly you are willing to achieve."
what i want to do is pretty simple:
in a time of 1 second more or less:
press X : first animation attack
press second time X: second animation attack
press third time X: second animation attack
I will do a c3p file yes focus only on this animations and system, then you can try by yourself