vandinz's Forum Posts

  • Just wondered if there were any program debugging tools like STEP THROUGH or an output window with variable states? Sometimes it's hard to know if the error is with your program or C2 itself, something like that would help distinguish between them.

    Cheers.

  • Here's a quick cap I made. Hope this helps.

    PIN

    You will notice the angles are NOT the same. This is because you MUST set the angles to match before pinning them. All pinning does is rotate them the same amount. It's a simple case of setting ITEM A's angle to ITEM B BEFORE pinning them if you want the angles to match.

    EDIT - I've updated the CAPX to match the angles in case you needed that. Just omit that if you don't.

  • Let's say you have item A and item B and you want to pin A to B

    Select item A in the layout editor and add the PIN behaviour

    Now in the event editor create an event that you want to use to actually pin the items. You could just use AT START OF LAYOUT

    Then for that event create a new action and click item A. Select PIN TO OBJECT. In the next box select object B as the object to pin to and ANGLE ONLY as the mode.

    That's it. From now on the items will move around together.

    Once item B is where you want it to unpin from item A you just check using an event for item B. It's as simple as creating an UNPIN action for that event.

  • UPDATED

    Add a couple of things. The player now splashes into the water and dies rather than falling into a pit. Sorted out some errors on the edge of the map (seeing outside of the layer) and added some place-setter music. Will create my own music for the final game. Need to add more levels now and some UI elements (score and an indication of which hat you have on and what they do).

    You now press Q to take the hats off.

    UPDATED PLATFORMER

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  • Thanks for the ideas! I know about the screen edges issues, I'm still working on the layout. The water idea I will defiantly use, it does make more sense that they fall into the water there and not treat it just as a hole.

    Thanks again.

  • Thanks. Yeah, I've tried moving it about on the layer, sending to the back and even putting on it's own layer. I think it's just a WEBGL thing. I will post in the bug forum though.

    Thanks for looking!

  • While I'm here, does anyone know how to stop the water effect from 'waving' from the bottom of the screen. Hard to explain but stand near the water and look at the bottom of the screen, the waves are showing there, when they should be just at the top. It's the edge of the view area that causes it, is there any way around it?

  • Hi, just wanted to show you the new game I'm working on. It's an old school platformer.

    The idea in the game is that something has removed all the colour from the world and you have to collect pots of paint to bring the world back to the way it was. I've not fully worked out the story yet, but that's the basic idea.

    The game play requires the use of different hats, each of which you pick up as you go. In this level the hat is for extra speed, without it, you won't make certain jumps. Later on there's a hat for higher jumps and another for more strength. Still thinking of other hats and what they can be used for. Each hat has a downside, like the speed hat making the player harder to control and the strength hat slowing your movement, so you only wear them at the right times.

    Still HEAVY work in progress but I'd just like to see if anyone was having any issues before I carry on making more levels.

    I'll probably change some of the graphics especially the hats as I'm not 100% happy with them yet.

    The keys to play are LEFT and RIGHT cursor to move and SPACE to jump. Press 1 to put on the speed had once you've picked it up, press 0 to take it off. The other hats are in there (keys 2 and 3) but there's no use for them in this level. When done you won't be able to select an hat until you've picked it up in later levels.

    Let me know what you think.

    Cheers.

    No Name Yet Platformer

  • I love it Eye, really enjoyed the game (started to hurt my wrist hitting fire in the end). Loved yours too KBD, reminded me of Osmosis. Good luck!

  • Oh it's you! I loved your Microchip game, never knew you were on these forums. Great work.

  • Most games in LD are created with Game Maker or Construct.

  • Anyone know of a method for picking the right colours when creating sprites? I'm terrible at getting the colours for shading, even basic 3 and 4 colour sprites. I just wondered if there's a way to say, pick the colour you want and then use some method to pick the right colour for shadow and highlights? Would save me a lot of time.

    Cheers.

  • Thanks chaps.

  • I totally understand Ashley I'm just thinking out loud really. It has meant I'm now saving for the full version, which I had always planned on doing but not so soon. Appreciate being able to do what I can with the free version, it's come to a point where my ideas have outgrown it now though so its time to take the plunge!

  • I've created some 8x8 sprites and want them to be bigger in the actual game but I can't increase the size without C2 smoothing the image, I wanted to keep them blocky, old skool style.

    Am I missing something?