vancouver's Forum Posts

  • I use C2 to replace Flash content (musical instruments).

    If I had time like I don't, I'd love to make a little game but for now, it's just music education apps.

    You can check the music apps at http://littlecomposers.com/learn.html

    Sometime later this year, I am planning to release a special app which focuses on ear training for children.

    What excites me most about C2 is that I have access to almost every platform there is (my apps don't need advertising etc.)

    Like others have already pointed out, your imagination (and willingness to improvise) is the limit.

    C 2 rocks!

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  • I record my audio in GarageBand and export a aiff audio file.

    Then I open the *.aiff audio file with Audacity, select and export the region I need as:

    WAV (Microsoft) signed 16 but PCM

    There is a "Options" button but for the selected format, no options are available.

    The weird thing is that at the beginning, it all worked without a hitch.

    Anyway, I re-use most of my sound samples and by now have all the extensions I need.

    Eventually, i will examine the .aiff file with GarageBand spits out and see if a different export format will work as expected.

    Thanks for clearing that up.

    Btw: I LOVE C2! If it wasn't for C2, I'd still be making Flash apps which is a dead end solution.

  • Alright, there is a PROBLEM!

    C2 no longer created .ogg files.

    I just got my laptop back from repair (runs W7) and it did the same thing as the new W8.1 machine.

    I am running the latest stable release 173.

    Because I work a lot if audio (all my apps depend on it) this is annoying.

    What has changed??

  • [quote:3q82konc]@vancouver

    Which website hosting service you use?

    I use "A Small Orange".

    They are good, give me access to MIME Types but! I have no sound in IE (which means that I will have to address this issue soon and if it means moving to a new host, I might consider it.

    I hear good things about bluehost, especially for WP driven sites.

  • Beaverlicious

    I hear you .... a good book is hard to find. Speaking of hard to find. This book which I've mentioned above is the only book available right now and all I am interested in is to learn how to export my apps to as many platforms as possible (within reason).

    I think that a few people who frequent this forum have it and hope to hear about how useful that chapter is. I can use all the help I can get.

    Thanks,

    V

  • Thank you TheDom

    It looks like there is a practical use for twitter after all .... something new to try out.

  • Hi,

    I am looking to learn more about C2 and wonder, if anyone here has the book:

    HTML5 Game Development from the Ground Up with Construct 2

    What I am especially interested in is how well the export to various platforms are covered.

    It would help me if anyone can share their opinions/impressions about the book and the "export" chapgter(s) here.

    Thank you,

    V

  • Thank you Chris!

    Funny you'd mention left/right handed.

    The first version had the hotspots which trigger the notes in the center of the app.

    Because I tested on a desktop, I didn't realize how hard that would be for a thumb to reach when used on a mobile phone or tablet.

    So yes, that is easy to implement and I don't see a reason why it wouldn't make it into the app.

    On behalf of all left handed children who tackle music notation via this app, I thank YOU!

  • AndreasR

    Thank you for shedding some new light on variables.

    I have checked the manual but for some reason, I have never learned anything in my life from a manual.

    I've combed YouTube, looked at Udemy etc ....

    Every time someone explains something I get 1% closer but still, I can't find a way to learn how to use C2 efficiently.

    Most tutorials are for games which I nether play nor make.

    The reason why I would like learn about variables and how C2 implements them is because I want to make an app that can "read" a series of sprite's frame numbers and trigger actions according to that. It is kind of complex but doable. Will see ...

    Anyway ... thanks.

  • Hmm, could you attach a file that shows your example using "tons of" Touch | On touched events? Then we can see if there's a good way to simplify it. I think that without a good context, it's hard to know how to use variables to simplify the code.

    For example, if the 4 sprites all behave the same way, you can add them all to a Family and then make one Touch | On touched event for the Family.

    Dalal

    I have done that and cleaned up the event sheet. I like families and will use them from now on.

    Thank you for suggesting that.

  • I just uploaded an early preview that creates two octaves of notes starting at the low A (Treble Clef).

    So .... if anyone is interested in learning the note names from scratch, this app will get you there.

    I will update it on a regular basis until it has everything it needs.

    YOUR feedback is most welcome!

    http://littlecomposers.com/apps/treble-clef/

    To use this app, just click anywhere on the red line ... the rest is self explaining.

  • Hello,

    I am wondering if someone has a little time to explain variables and instance variables.

    I've watched a few tutorials on youtube but .... here I am.

    Let's say I have a game that consists of four sprites.

    Each sprite has three animation frames (each frame has a different color).

    It is easy to bring in a touch object and tie the touch (On touched) to advance any of the four sprites to one of the available frames.

    It is also easy to do something else when the touch ends.

    I am wondering how I could use variables so that I don't end up with tons of "Touch | On touched | lines?

    If someone could make a simple sample file and comment it well, it would help me a lot to make my event sheet shorter and easier to manage.

    Thank you,

    V

  • I just finished a demo video to be shown until the real one will be recorded in a week or two when the UI doesn't change anymore.

    There are still a few features I'd like to implement but all in all, this simple app get's the most page views .... who knew! LOL

    http://youtu.be/fZv6hsu7vn4

  • Oops,

    I totally missed the protected part of your reply.

    There are two ways to go. Use a protected dir inside your ftp structure and a .htacces entry or go the i frame way and a plugin like membership or members which is what i use.

    Don't use a password. You want to build a list of members because the value of your games lies in the site membership.

    The formula is a simple one. The more members and active uses, the more google ad revenue and so on....

  • Thank you!

    I just came across something ...

    In WordPress, you can use a "link" in the menu as well.

    It would be MUCH BETTER to just link to your game index.html file from wordpress and make it open a new page (target="_blank")

    This way, you don't have to deal with resizing issues and there won't be a menu which will take away space from your game.

    I think that from now on, I will just link my game pages and open them in a new tab.

    This way, they display perfectly and when the user is done, they just close the page and land right back where they came from.

    Maybe this will come in handy if you are in a hurry to post your games.

    Ciao for now,

    V