Usman Haq's Forum Posts

  • Um, have you done the Beginner tutorial? I'm pretty sure it covers what you're trying to do.

  • Why don't you have a Google Play release of the game?

  • Have you already exported with CocoonJS and tested your game to see what happens?

  • I recommend upgrading to the latest version...

  • Well, I don't exactly know what you mean as a native app but you can always test your game with the CocoonJS Launcher App by exporting through CocoonJS and putting the ZIP on your iPhone through iTunes in the CocoonJS App Launcher and then launching it from the documents section of the app.

    Ludei has also released Cocoon.IO. There new compiling service.

  • It works! Thanks GideonG

  • I've got enemies spawning and sometime there's a slow down power up that can be used to slow down enemies. The ones that are already in the layout slow down but the ones coming into the layout move at normal time scale. How do I make the slow down time for a certain duration on all enemies that that have yet to enter the layout as well?

    Here's the problem: https://www.dropbox.com/s/x16vkzza1c5s0 ... .capx?dl=0

  • Thanks LittleStain, you're awesome.

  • Like this? https://www.dropbox.com/s/r02iwu1lbd1ec ... .capx?dl=0

    I didn't create this! This is from a thread that I currently can't find. Some other brilliant user made it.

  • I'm currently developing a Twin Stick shooter and I'm adding a button to switch the placement of the attack and movement stick but I'm stumped on how to change the placing. I've got a button on the menu that when the player presses the switch button, the Global Variable:StickPlacement is set to 1 and when it's set to 1, the sticks trade places but how to I make it go back? I tried to make it so that when the button is tapped again AND the Global Variable is:1 the StickPlacement changes to 0 and the Sticks are switched back. This "Switch Button" will also be available on the Pause menu of the game.

    I still don't know what I should do. This is basically the same concept I'm stuck with, with music and how to make music turn off button and on button.

    Here's the problem: https://www.dropbox.com/s/s72ofewfx0ufg ... .capx?dl=0

  • > SamRock any video tutorials on exporting with xdk. My only feeling is that xdk is slower. Even the newer version seems slower,

    >

    You should checkout my Isometric (2.5D) game,(link in signature). Its very fast paced and runs smoothly on most phones.

    I dont have any videos for that

    But I believe there are many articles here explaining How its done. On an high level, you export to Cordova->Open XDK->New Project->Import HTML5->Select your exported path.

    Most plugins (admob, IAP) will be automatically added by XDK.

    Then in Project setting you define, the APK properties like version number, App name, description etc.

    After all this, directly goto Build and create your APK

    How'd you manage to get so much downloads? I mean, did it just become popular on it's own?

  • First of all, Congratulations on creating a game! You did it!!!

    Now for your feedback.

    Your game is not very engaging. The graphics are not aesthetic and the gameplay is not easy to maneuver with. I really don't mean to sound rude, but your game just isn't yelling: "PLAY ME, I'M FUN". It's clear that you put your effort into it but even the tutorial section is a bit off with the words being everywhere. As for the game itself and the goals, it's alright, but I didn't find myself wanting to keep playing.

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  • Thanks guys! I guess making these empty sprite EXTREMELY small sized will make their presence not really matter all that much.

  • Uh, yeah probably a really stupid question. In general though, do empty sprites even do anything to performance? There just empty, no image is inputted into them.