usbtypec's Forum Posts

  • It's most likely because Construct isn't meant for 3D games. People have asked Scirra to add more support but they said they want to make the 2D as great as possible (also because 3D is a big thing to undertake), so that's most likely why. It could also be that people might just not know the answer to your questions, also probably due to the low 3D Construct support.

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  • Honestly I don't think it's a big deal, as I usually just type editor.construct.net into the browser anyways, but I don't know why this happens.

  • It looks like it should be working. Maybe check if the button collision polygon isn't correct? Other than that, I don't know what is wrong. Sorry if it doesn't work.

  • I'm hoping to just make it one tilemap to avoid having so many templates, but yeah I'll try and use the interval thing you described.

  • While it is theoretically possible, it would require so many points that it would take a long time. Your best bet is to make an octagon or something similar You can also try using Guess Polygon Shape on a circle for pretty accurate results. If you are using the physics behavior, just go to the dropdown for shape and pick Circle.

  • So I have a bunch of premade rooms made from tilemaps for dungeon generation. Each room is a template. I have 4 different floors in the game and each would need to have the walls match the floor theme. Is there a way to change the tiles to match that using a variable? Or will I just have to make 4 different versions of every single template?

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  • What's the actual problem, I can't help if I don't know your menu problem. Unless the problem was in the spanish text in which case I don't know. Do you mean your language is incorrect in the editor? If so, go to Menu - Settings - Language

  • There may be a better way, but if all else fails you can open a second tab with the same project and just debug from each, as long as both previews join the same room.

  • One small thing I have noticed in the editor is that some actions and conditions have an underline under them, such as On Start of Layout or Find Path. Why is this? Is it just a QOL thing to make them easier to find, or does it serve a different purpose?

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  • No problem!

  • I would recommend using dt, that seems like the best solution. If that doesn't work tell me. (Btw I think there is a tutorial about dt by Ashley)

  • No problem! Btw I really do recommend FontStruct, it's free and you can find all sorts of fonts, or even make your own.

  • If this is only happening on that device, it's most likely not Construct's fault, it's just the way the device works. As for the font, most devices have a sort of "Default" font, so make sure you pick a specific font for your text, or use a web font (such as FontStruct.com) as those are universal.

  • Here are some tips:

    1) Go to the Construct manual, there is a section in Tips and Guides about optimizations

    2) The physics behavior is very CPU intensive so that could be the problem

    3) how is the land being generated? That could be the problem, having too many sprites. Make sure the land despawns offscreen.

  • Thanks again dop2000 for all the help, I really appreciate it.