UrbanKhalifah's Forum Posts

  • so, any of you's managed to make any money yet from these ads?

  • you can increase the player speed dramatically for a few milliseconds then put it back to normal by using the Platform behaviour

  • I made something that is very close to what you want but not quite complete as I can't figure out yet how to keep an equal distance between the rectangles drawn while dragging and how to make them spawn only when the mouse has moved a certain distance. hope someone can look at it and figure it out. but for now it should help you, try to mess about with it.

    sendspace.com/file/8e2unq

    hope it helps

  • I wonder when Ashley's sorted out DirectCanvas for C2 with iOS at least, if it will support appMobi's MultiSound (which seems to fix these problems), or if that's already supported in the current appMobi exporting that C2 supports

  • for short invincibility for the player after he gets hit, put the events (for the hit and damage) inside a group, and on hit, disable that group for like 2 seconds or whatever you want then enable it again

    for jumping back, like the guys said, set the vector x to + or - depending on which side the enemy is on. to determine which side of the player the enemy is on, you can create an event condition like:

    if Player.X < Enemy.X (for player on the left)

    --> set Player vector x to -300 or something

    if Player.X > Enemy.Y (for player on the right)

    --> set Player vector x to 300 or something

    hope that helps :)

  • BoomTown

  • very informative. Don't understand /everything/ he's talking about since I'm not deeply familiar with the tech but still peaked my interest

    thanks :)

  • I'm not sure. Ashley got it working on an iPad so he should know

  • It can be used to successfully create any 2D game of any size.

    You can look at the game I'm currently working on as an example, it's pretty big hardcore platformer and should take about an hour to complete I think:

    scirra.com/forum/wip-cidcinder-serious-platformer_topic50583.html

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  • just got accepted into the Beta, they said they're still working on the Android files but they should be released within the next few weeks

  • yep, everything is up to date and working fine on my W7 and C2 is configured to use the Nvidia card instead of the integrated Intel one in my laptop

  • it gets really annoying sometimes cause sometimes I forget to save work or not sure if whatever I was doing within the engine was supposed to be saved or not

  • Hiya, hope ur all good :)

    sometimes when I wake my laptop up from hibernation, having left Construct 2 open, when I maximize Construct 2's window, the majority of the GUI is missing D:

    a video showing the problem:

    View My Video

    my specs:

    Dell XPS L502x Notebook

    i7 2630QM

    6GB RAM

    750GB 7200RPM HDD

    Geforce GT525M 1GB DDR3

    Windows 7 Ultimate [64-Bit]

    all drivers up to date

  • game looks very nice, can't play it yet since I don't have my android phone anymore

    one question, if you were to play the game in your phone's browser by using preview on LAN or dropbox, does it play at the same FPS? what's the difference?

    reason I ask is because the game that I'm working on hasn't been tested as a native app yet, only in phone browsers where it's too slow. and since I haven't built it yet with PhoneGap I'm hoping it gains some speed when I do. did build it with appMobi and it was like 2FPS :(

  • fix the link please, I'd love to try this for my uni project