UrbanKhalifah's Forum Posts

  • Hi peeps, hope you're well :)

    is there anyway to make Construct 2 remember the order of the Layout and Event Sheet tabs in each project so that they remain the same when you restart the application?

    I find it /very annoying/ having to drag and re-organize them everytime I start Construct 2

    I would also like to make this a suggestion for the next build if it can't be done in the current one

  • I believe the 'go to layout' IS restarting layout. so if he does what you suggest he'll just be making the same thing all over again

  • as always, this community never fails to astonish me

    keep up the good work, hope the result is something we all can use to create amazing stuff for mobile :)

  • hey guys, hope you're all good :)

    so launch Construct 2 today like the 5th time. been working fine all day but when I launched it right now, every UI word's been replaced with the word 'Bork'

    some screens:

    <img src="http://i40.tinypic.com/23ts7xu.png" border="0" />

    <img src="http://i44.tinypic.com/k4yozo.png" border="0" />

    <img src="http://i44.tinypic.com/20zvf37.png" border="0" />

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  • I don't think you need to use the plugin, you can just create a trigger to set the timescale to 0 (freezes everything), then another to set it back to 1.0 (normal speed)

  • have you checked that, what is supposed to be making your first layout end in the first place, is working?

    it might not be triggering because the game doesn't know what event is supposed to tell it that the layout has ended.

    instead of using the 'at end of layout' condition, try triggering by something else. maybe a sprite colliding against another sprite and when it does, telling it to go to the layout you want. that's how I'm doing it in my games. I put an invisible sensor sprite at the end of my levels so:

    Player on collision with another object = sensorSprite --> Go to layout "level2"

  • Hi guys, hope you're all good <img src="smileys/smiley12.gif" border="0" align="middle">

    I am a student studying a video games course at university here in Manchester, UK and I'm working on a lengthy serious platform game in a team of 7 members in my class using Construct 2, 3ds Max, Mudbox, Flash and Photoshop. It's been in development since october 2011 mainly due to various problems. First one being that we were using UDK but there was no good programmer in our team. So I looked for something else and found the Citrus Engine, which is a Flash engine with emphasis on less-programming but still required some heavy ActionScript knowledge to make a decent game. Then, thank god, I found Contruct 2 and our team's been using it since and it's amazing <img src="smileys/smiley4.gif" border="0" align="middle">

    Anyway, CidCinder is an upcoming game about an Angel cast out from heaven who ends up in hell, obtains devil abilities and the power to switch from Angel to Devil form and vice versa. you have to find your way out of hell and back into heaven, learning about what is going on, using the unique abilities of each form. In the Devil form you can attack, combo and dash only, and in the Angel form, you can double jump and climb walls only. So you have to change forms quickly depending on the situation.

    Right now we have 6 enemy types, a tutorial level finished, and the 1st level about 50% finished. The will be out by mid-May on Facebook, Chrome store, iPhone, iPad, Android phones and Windows 8 metro and Windows 8 mobile [if it works]

    You can track the progress on the game's Facebook and on our YouTube page:

    facebook.com/CidCinder

    youtube.com/SourGearStudios

    here's some screenshots and a work in progress video for the main mechanic. You can find many more videos on the video channel. Be sure to like the Facebook page if you like what you see! <img src="smileys/smiley1.gif" border="0" align="middle">

    (WIP) Form switching

    <img src="http://i39.tinypic.com/2e5qtjr.png" border="0">

    <img src="http://i44.tinypic.com/a4nebd.png" border="0">

    <img src="http://i42.tinypic.com/2nst4li.png" border="0">

  • yes but r84 isn't a beta, it's a stable release but the message is saying that it is a beta. it's not really a big deal but I just thought Scirra would want to know anyway

  • Hi, hope you are all well =]

    I'm not sure sure if this is a bug so forgive me if it isn't. I'm using release r83 which is a beta and have my updating preferences set to beta updates. When I opened C2 this evening it showed this message for the update check:

    <img src="http://img688.imageshack.us/img688/4453/constructupdatebug.png" border="0" />

    I think it's got the beta and stable release mixed up