untune's Forum Posts

  • That is unfortunate, but thanks for the quick response and the info

    I'm going to assume there are no plans to implement support for uncompressed formats, or even FLAC at any point? I'm a bit picky about audio quality being completely unmolested in the same way that it'd be like forcing the use of jpegs over PNG, especially when real time processing will be used

    Incidentally this is one of the more exciting aspects of C2 and I've wanted to use real time audio effects for ages - I modded the ghost shooter example to filter the higher frequencies based on distance and it works really nicely! Out of curiosity, does the use of a lossy/compressed format with a smaller filesize speed up the processing of audio when effects are used or are they uncompressed in memory before they are processed regardless? I'd imagine something like convolution reverb would have a lot of CPU overhead, especially when you've got a few things playing at once

  • Hi all,

    I've been looking through the manual and such but can't find an answer - if planning to make a game intended for Windows desktop, Mac, Linux etc and not targeted at any mobile or web-based platform (even though a desktop version is technically running via node webkit in a browser window) then is it possibe to circumvent the compression of .wav files to .ogg upon importing into Construct? I'd much prefer to keep my audio files lossless to maintain quality but can't find anywhere that this is mentioned.

    Cheers

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  • Looks like George Orwell was only about thirty years off the mark...

  • Shame about this, it looked like it was shaping up to be something really special!

  • The video is incredible - it's amazing that something so impressive can be built in such a short time, and being able to see the process unfold like that is quite antrancing! I'll play it later, might I ask what was that program you were using at 3.35 ish in your video to make the rooms?

  • > Doom? An indie? Umm...huh? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Yes. And for that matter Rise of the Triad, by Apogee, made with the Wolfenstein engine, is also a blast. And free if I recall correctly.

    iD still labels itself as an independent developer, so why not include them in the list of boring games like Knytt? Makes the competition kind of easy, lol, but hey why not? "Indie games" like Flower have dozens and dozens of people listed in their credits (a big fat lol) so a game made a small handful of programmers should count, right?

    Ahhhh Rise of the Triad was an amazing game, I remember playing that loads when I was a kid. Spear of Destiny and Wolfenstein were cool, the old Duke Nukem sidescrollers were fun too :D

  • That's really cool and suprisingly simple! Thanks for sharing :)

  • Well it was nly in the video but it seems like you've got a good inventory system set up that would be useful to people - and how you could take things from it and interact with your environment (putting wod on the fire etc)

  • Ahhh that really is bad news <img src="smileys/smiley6.gif" border="0" align="middle" /> It'd be such a shame to waste all the time and effort that you've clearly put into the project!

    Perhaps it can be refined into tutorials? Like I said before it seems you've got a lot of elements in here that would be really useful to people <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Knytt and Knytt Stories were both great for their simplicity, for the different take on the platformer (ie, exploring and puzzle solving, no combat to speak of) and the fantastic music really created an atomsphere despite the retro style graphics

  • Great stuff, You should be in with a really good chance with the competition, how long left until the deadline?

  • Haha, this looks incredible! Looks like you've got a lot of things implemented so far and it works nicely. Any plans to release a cap for this? I'm sure there are a ton of things in here that people will find useful (inventory, platofrming, world building, AI etc)

    Keep up the good work, can't wait to see more!

  • Great stuff, feels really efficient and solid

  • There are some good examples of state based platform engines on the forum that will probably help to solve this. Do a search for those terms and you should find them fairly easily, one was by Minor, the other was by another member (forget who) but I think it was called 'Super Platformer' or something like that. It was much more complex and used the function object but was very impressive

  • Sorry lucid I didn't even look at the event sheet, I should of seen that myself <img src="smileys/smiley29.gif" border="0" align="middle" />

    I had to change the size of the application/layout, and I had to set the position of the character with the Spriter plugin so it was fully visible in frame but it works!

    Great stuff <img src="smileys/smiley4.gif" border="0" align="middle" />