That is unfortunate, but thanks for the quick response and the info
I'm going to assume there are no plans to implement support for uncompressed formats, or even FLAC at any point? I'm a bit picky about audio quality being completely unmolested in the same way that it'd be like forcing the use of jpegs over PNG, especially when real time processing will be used
Incidentally this is one of the more exciting aspects of C2 and I've wanted to use real time audio effects for ages - I modded the ghost shooter example to filter the higher frequencies based on distance and it works really nicely! Out of curiosity, does the use of a lossy/compressed format with a smaller filesize speed up the processing of audio when effects are used or are they uncompressed in memory before they are processed regardless? I'd imagine something like convolution reverb would have a lot of CPU overhead, especially when you've got a few things playing at once