Unprofessional's Forum Posts

  • 10 posts
  • I'm not worried about plugins. I really need them though. Actually, I just need one, which works with C2. But if there is any sort of documentation, I'm pretty sure it would be easy to port it to C3.

    My worries about Construct 2 was that it would soon be out of date and my worries about Construct 3 was that working in a browser would be like a toy, not a tool. I've been working with Visual Studio, Unity, stuff like that, so I feel kind of uneasy about editor in the browser.

    But it works fine, doesn't it? Even in bigger projects. And plugins work too, don't they? And there is documentation, isn't there? And you can work offline, can't you? And on top of it there is this desktop version now.

    Well, thanks guys, I'm gonna think really hard about going back to Construct. Actually I miss working with Construct, the entire thing is a jewel and Ashley should be in hall of fame of brilliant programmers, if there was such a thing. I've made three games in Construct 2 and loved the experience. Development is so fast comparing to other tools.

    I just got careful with Construct 3. Wanted to wait until it was mature enough and then ask around. So I'm asking. So far I like the answers.

  • Thanks Fawk!

    You gave me even more to think about now. I can't believe you have 112 event sheets, how do you manage that?

    So, it seems to me it does not make much sense to use desktop at all. Does it? Do you use C3 in Chrome or do you prefer desktop version? Yes, I need some custom plugins for sort of a scripting, but if I understand correctly it should be relatively easy to rewrite them for C3, right?

    Ok, so give me an honest answer, cause I have really nobody else to ask: does the web-based interface of C3 work for you? Do you prefer to work in a browser or would you rather have the desktop app, like good old C2? Or maybe it doesn't really make any difference? I love Construct 2, but I still have doubts about this browser thing.

    What does your experience tell you?

  • I've been using Construct 2 for quite some time, then Construct 3 kind of killed C2. I didn't like subscription model and I didn't like the idea of programming in a browser. While it's great for learning or prototyping, it's not the way to produce real games for real playing. So I sadly moved on.

    Today I discovered there is a desktop version of Construct 3! Great! Now I'm really thinking about moving back. I still think there is no better tool (for simpler sort games) then even-based Construct.

    But I'm reading here in comments that Desktop C3 is still not as "desktopy" as C2. Is it still the case? Has it improved in those few months? Is it reliable, fast and responsive enough to use for serious every-day development?

  • I have exactly the same problem. Which is:

    • I'm running C2 as Administrator
    • firewall is turned off
    • other servers CAN be started on the same port and IP (for example HTTP server of TortoiseHG does that)
    • local IP address pings succesfully

    And even though I can see other servers work on port 50000 I still get 1232 error from Construct.

    This is a complete mistery. And considering that I can make other HTTP server work on the same port and IP, it has to be a bug in Construct logic. I mean it works, I can see it. So why doesn't it work?

    What I don't understand is why to check if the server is reachable at all? We do not want to do anything with a remote server, so it doesn't matter if it is reachable. Apparently there are some cases in Windows when a local server is considered unreachable.

    I don't know if it helps, but when I type "arp -a" my IP is not on the list. But I can still ping it and run an HTTP server on it.

    I'm really out of ideas how to fix the problem. Either I have to make my IP reachable or there must be some change in Construct.

  • Construct 2 will continue to receive updates as they have been for the foreseeable future. Exactly as has been in the past, if critical parts break they will be fixed and updates given to everyone free of charge.

    Now, you saved me a heart attack. Long live Construct 2!

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  • Yes, Adventure Game Studio, WME and Visionaire - those are basically all the options available for creating 2D adventure games.

    However, after trying all of them, some testing and much thought I decided to go with Construct 2 for my game.

    Every engine has its bad sides. The way I see it: AGS is terribly outdated, Visionaire is awfully limited when you have some non-standard ideas and WME has it all, but requires way more programming, scripting and playing with files than necessary.

    Also, all of them are very limited about platforms they run on. Basically it's only Windows on PC and that's it. Not much future there.

    Think about Construct 2 now. It is based on events, which is perfect for this sort of games. It has all the sprite and animation tools you need. Displaying text works great (did you know that in Visionaire you can't use TTF fonts?). Families of objects are brilliant and make your work faster and simpler.

    Sound system? Check.

    High resolutions? Check.

    Camera movement? Any way you want.

    Paralax and layers? Oh yes.

    Large scrolled locations with some 2D perspective? Why not?

    Pathfinding? Ready to use.

    8-direction movement? Piece of cake.

    Am I missing something?

    Oh yes, you don't have an inventory engine ready. But objects like Dictionary together with families and object instances make is very easy to build any inventory system you need.

    And the huge advantage of C2 is that your game works on every platform imaginable, including the future ones. It's HTML5 after all. It can run on anything.

    The only tool really missing is a good script engine, so you could just write down your dialogs and actions instead of creating hundreds of separate events. But here is a solution to that: I have written a plugin that just do that. Which I'm not going to publish just yet, because it's just too precccioussss to me.

    So I say, definitely consider Construct 2.

    I did.

    I started with Visionaire, than WME (great tool, especially for programmers), but Construct 2 (with my scripting plugin) proved to be the best tool for my adventuring needs.

    And that concludes my humble opinion.

  • Please let us know what they say.

    I'm also having strange problems with sounds. Preloading helps, but it still behaves differently than in browsers. It would be great if Ludei people could provide us with some guidelines for using sounds. It doesn't have to be perfect, but is should be consistent at least. Right now certain things in sound system seem to be happening randomly or against all logic.

  • Did you try to change elasticity of the blocks to 0?

  • Oh, hi!

    Now I really feel welcome!

  • 10 posts