unown301's Forum Posts

  • 4 posts
  • Hello,

    I am working on a game which will run on a mobile device so I am currently testing my game with the Cocoonjs app on iphone. I am using the remote previewing feature to preview the game on my phone.

    The problem I'm having is I am using the Construct 2 physics engine, but all events that utilize the physics engine don't seem to work on the iphone, but works perfectly on my pc.

    How do I get the physics engine to work on the iPhone too?

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  • Problem Description

    Physics Engine Not working in remote preview on mobile device.

    Attach a Capx

    None for now.

    Steps to Reproduce Bug

    • Add Physics force to an object
    • Use remote viewing using the cocoonjs mobile app.
    • Physics force doesn't work.

    Observed Result

    The force that I put on the object works in the browser on my computer, but not on my phone when I use the cocoonjs app to remotely view the game.

    Expected Result

    The same physics force should be seen on the iphone as what is seen on the computer.

    Operating System and Service Pack

    iOS 6.1.2

    Construct 2 Version ID

    Will post later if needed.

  • Thanks. This will be extremely useful for me.

  • I'm Andy. Just downloaded Construct 2.

  • 4 posts